When September ends (Patreon)
Content
Okay...
The month has passed I've been working on some tedious stuff, expanding Arena, adding diversion to the HUB population. I'll try to stop making new stuff and start to polishing things that have been added already to release update ASAP.
Locations’ state is saved and refreshes daily. It affects loot: you left loot, when you return the same amount will load, but in other spots. Same with crystals - it will also stay there until you break it. Enemies will respawn every time you enter.
Expanded amount of NPCs living their own life.
Added new feature - Ammo Types. More ammo and more mags. Now there are three tiers of ammo T1/T2/T3.
Added new types of Mags: 3 tiers for rifle - 20 / 40 / 60 rounds. 3 tiers for pistol - 7 / 14 / 21. Now there will be more reason to reload in a way to keep old mag, because 60-round mags will be very expensive and it's better not to lose them.
Updated ammo you can craft and you can find. You can find a pack of ammo in addition to regular mag with ammo.
Bigger inventory capacity (added bandolier) - 5 for rifle and 8 for pistol (still in process, but already works - can be upgraded, at start it’s only belt without vest).
Updated ammo/mag management and UI(still in progress as UI isn't my favorite part) now you can also mix different types of ammo inside your mag.
Adjusted/updated all symbionts’ defense stats for new ammo. Added skills to engineering tree that increase ammo tier, amount in bandolier, and some other stuff.
Updated quest system UI.
Reworked and added pants but nothing much to say about that.
Now I’m just adding some quests for The Dog - a character who does barter. Quests to raise rep with him. Basically just adding quests into the game.
Also added a test difficulty level that rises with every passed day. The higher the difficulty, the higher quantity and quality of loot.