Home Creators Posts Import Register Favorites Logout

Content

Greetings, Home Prisoners!

We continue to work on animations and today I want to introduce you to something new.

Have you ever experienced that during the game, you didn't know which button to press to advance the storyline? Perhaps you had to press almost every key on the keyboard to find the right one that the game demanded from you.

That was in the past!

Today, I am excited to introduce you to visual cues called "Action Indicators." These cues are designed to make your gaming experience more intuitive and captivating. Each time a crucial moment in the storyline or important interaction occurs, you will see the corresponding action indicator on the screen, guiding you on which button or command to press. Now, you will always know how to proceed and can fully enjoy the storyline without unnecessary difficulties.

For now, these are simple visual cues, but in the future, they may evolve into more complex elements, like "QTE" (Quick Time Events).

https://www.youtube.com/watch?v=uOuNzzTRoR8

Files

Comments

Zoppie

Was reading on forums alot of players was getting "stuck" so good move!

gdwwdg

I agree also , I assume this is for the next version and will require a replay to get maximum benefit ?

Angry Member

Is there going to be some sort of cutscene for failing the QTE that could "negatively impact" the story?

Zoppie

failing a QTE deletes all the saves

Inqel Interactive

Certainly, when we are ready to implement this system, there should be consequences for incorrect button combinations, both visually and in terms of how it affects the storyline.