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I've been trying to figure out how to talk about Daggerheart here, since I have an NDA for the project as one of the game's designers. But I've gotten clarification from Darrington Press, I've recorded this video talking about Environments, a new part of the 1.3 Beta that published this week. Mike talks about Environments using only the public information and unpacks how you might use them as a GM running Daggerheart.

Is this kind of developer/design analysis interesting to you? Is there another part of Daggerheart you'd like me to talk about? If so, please leave a comment so I know whether to do more of these and what to cover if I do.

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Daggerheart Environments (Playtest version 1.3)

Mike talks about the Environments framework introduced in version 1.3 of the Daggerheart Open Beta Playtest. They talk about the nature of environments, their different types and features, and how Environments can be used by GMs. This video is a Patron exclusive for my wonderful subscribers at patreon.com/michaelrunderwood

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