Haven Godbinder (Witherwild special adversary) (Patreon)
Content
In my Witherwild games, I've introduced the idea of a special foe as part of the forces of Haven. Since Haven is an anti-theist nation, they have developed a tradition of specialized magic-wielders who channel their love of country and faith in the nation into becoming anti-Paladins or anti-Priests. Their power is not about channeling or accessing the power of the faint divinities, but about binding and severing the power of those divinities.
These are the Godbinders. Somewhat inspired by the class by the same name from the comic series and game DIE by Kieron Gillen/Stephanie Hans, but also the Censor class from MCDM's Draw Steel!, these warriors are champions of Haven and the tip of the spear in the country's efforts to "tame" the Witherwild-wracked region of Fanewick.
Last Friday, one of my Daggerheart tables encountered their first Godbinder, which means that I built a stat block, which I've modified to present below. My plan is to have different Godbinders manifest a range of abilities, but always with a focus on sundering the power of the divinities and scouring them from the world (for example, a Godbinder could have the Judgement feature from the High Seraph - SRD p. 97).
The Godbinder is a powerful foe - suitable for a recurring rival or antagonist, especially if you have a Seraph in your party (as I do in the Friday game), or another PC 'touched by the faint divinities', which could include Druids, Warlocks, etc.
HAVEN GODBINDER
Tier 2 Leader
A battle-hardened warrior trained to hunt down and destroy those that serve the Foul Divinities
Motives & Tactics: Cleanse the Fanewick territories, protect Haven, smite divine foes
Difficulty: 16 | Thresholds: 14/28 | HP: 8 | Stress: 5
ATK: +4 | Staff: Far | 2d10+4 mag
Experiences: Divinities +2, Haven History +2, Zealot +3
FEATURES
Relentless (2) - Passive: The Godbinder can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Aura of Bravery – Action: Mark a Stress to create a bolstering aura that extends to a Close distance in all directions. All attacks made by allies within the aura are made with advantage. The aura ends if the Godbinder takes Severe damage.
Many as One - Action: Spend 2 Fear to activate the Godbinder and 1d4 allies within Far range.
Judgement of the Unbeliever - Action: Spend a Fear to force a target within Close to make a Presence Reaction Roll. On a failure they are Judged. While Judged, their damage thresholds gain a -3 penalty. They clear Judged at their next rest or if the Godbinder suffers Severe Damage.
Godkiller Smite - Reaction: Mark a Stress when dealing damage to a creature touched by the faint divinities to deal 1d12 additional damage.
Momentum - Reaction: When the Godbinder makes a successful attack against a PC, you gain a Fear.
--
This text is not official content of Darrington Press or Critical Role and does not represent the opinions or stances of anyone other than Mike themself. This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.