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UPDATE: The VoD is now up and linked above!
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Technical difficulties kept me from streaming last Wednesday, so this week we're going to try again to continue the topic of designing adventures for Daggerheart, this time taking a seed of an idea I have for an adventure in my Bastion of Hope setting talking about going from a kernel of an idea into developing the adventure, as well as designing with theme in mind.

Wednesday, October 29th at 1pm EDT - twitch.tv/turbotango

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Designing an Adventure for Daggerheart (pt. 2: Developing Ideas & Structure)

Mike continues their series on developing adventures for Daggerheart by talking about creating the kernel of an idea by investigating and reflecting on your setting and your design goals, then begins unpacking that idea to talk about Fronts, structure, and more. The Dungeons of Drakkenheim x Daggerheart crowdfunding campaign begins on November 4th! https://www.ghostfiregaming.com/drakkenheart Intro & intermission music: "A Good Life" by Dark Fantasy Studio. Outro music: "City of Magic" by Dark Fantasy Studio. All songs used with permission. Mad as Hell rpg - https://usa.soulmuppet-store.co.uk/pages/mad-as-hell This video is not official content of Darrington Press or Critical Role and does not represent the opinions or stances of anyone other than Mike themselves. This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.

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