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If you missed the stream, this week I talked about different tools and approaches for dealing with failure in your ttrpg (in design or as a GM) to make it an additive part of the game and not a bummer.

The thing I kept circling around to is that it's important to distinguish between the action failing to achieve its intended result and the character being a failure at doing that thing in a way that makes the character look incompetent.

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Failing Forward - Taking the Sting out of Failure (GMing & Design Chat)

Mike talks about different tools and approaches for dealing with failure in your ttrpg (in design or as a GM) to make it an additive part of the game and not a bummer. Intro & intermission music: "A Good Life" by Dark Fantasy Studio. Outro music: "City of Magic" by Dark Fantasy Studio. All songs used with permission. Watch future streams live at https://www.twitch.tv/turbotango Check out my work at michaelrunderwood.com Follow me @mikerunderwood on Twitter and/or Bluesky

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