SkirimSMP
okay another test: still crash. i downloaded your smp earrings to ensure my hdt smp setup is working, and that works no problem. so i think its the hair.
what does it say? https://www.nexusmods.com/skyrim/mods/72725?tab=description
16 Aug 23:12:31 Game has crashed with exception address 0x770AE8E6!
also get this in the hdt log:
hello world
hdtSkinnedMeshPhysics
[Sun Aug 16 23:14:11 2026]INFO: Queue OK
[Sun Aug 16 23:14:11 2026]INFO: SKSEPlugin_Load
[Sun Aug 16 23:15:20 2026]WARNING: meshes\DD2 Hair\lad\Rei.xml(192,0):
DD2_FemCol_Body is not a NiGeomery or doesn’t exist, skipped
[Sun Aug 16 23:15:20 2026]WARNING: meshes\DD2 Hair\lad\Rei.xml(210,0):
zzzzzzzzzzzzlad_Rei is not a NiGeomery or doesn’t exist, skipped
it refers to XML files, it is used for the configuration of physics in this case… somewhere it is a problem for LE, I will try to eliminate it
hello world
hdtSkinnedMeshPhysics
[Sun Aug 16 23:38:37 2026]INFO: Queue OK
[Sun Aug 16 23:38:37 2026]INFO: SKSEPlugin_Load
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(91,0):
unknown element - transform
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(94,0):
unknown element - transform
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(97,0):
unknown element - transform
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(100,0):
unknown element - transform
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(103,0):
unknown element - transform
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(180,0):
DD2_FemCol_Body_Full is not a NiGeomery or doesn’t exist, skipped
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(241,0):
zzzzzzzzzzzzDD2_Hair804 is not a NiGeomery or doesn’t exist, skipped
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(259,0):
zzzzzzzzzzzzDD2_Hair804alt is not a NiGeomery or doesn’t exist, skipped
[Sun Aug 16 23:39:30 2026]WARNING: meshes\DD2 Hair\Hair804.xml(275,0):
zzzzzzzzzzzzDD2_Hair804Alt2 is not a NiGeomery or doesn’t exist, skipped
getting that in the log, the crash log is the same
unfortunately, the problem is how the mod is designed, for SE it’s not a problem, but when you convert the mesh for LE, you get this https://drive.google.com/file/d/1daVCG9qgdeRIJPgw6xaov9i987D4QAOo/view?usp=sharing https://drive.google.com/file/d/1NYqpLs2zX8hA9yK7tNLA5zrWJJGtS5Od/view?usp=sharing this is what the author of the mod specified to build the contacts between the body and the hair…unfortunately I don’t know how to convert this properly
i appreciate you trying for me anyway, and giving it a go
I have one last idea, not to convert those three files
thats interesting: so still crash, but if i port collisions with the auto port tool, it preserves the collision mesh despite being in le format. i notice it links to try files? maybe i have to build it in bodyslide
I don’t think it will build anything, because when you convert the bodyslide to the LE version, you get the same thing I showed you in the pictures…nothing
oh i see yeah that was the case
can i link you the collision i converted with the preserved shape?
Ok
The mod works in SE without creating a mesh in the bodyslide…
yeah true… just trying to think whatever it is
oh wait that one didnt work. probably ignore that.
anyway i wont hold you up too much. thanks for looking anyway.
unfortunately nothing, we tried…if I come across a solution, I’ll let you know
thanks :) ill let you know if anything changes on my end