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Our preview this time is a Monk. And also a Pirate. Because reasons.

Silver Tooth Flynn, Human Monk Pirate

For completeness, here are updated versions of the previous previews:

Ezren, Human Wizard

Amiri, Human Barbarian

Estrelle, Elf Druid

Hmm. I feel like there's a lot of humans there. I should do a gnome next.


Public preview

To coincide with the release of Pathfinder Second Edition, I'm releasing the monk sheet to the public as well. The official character sheet was published, and a lot of people weren't entirely happy with it, so I feel like now is a perfect time to get the word out.

Don't worry, the majority of previews are going to remain patron-only. I do appreciate you guys.


What's new

Several of you commented that the minimal inventory in the last prototype didn't work for you, so I've moved that back to its own half-sized page. I may yet experiment with other layouts until I find one that I'm happy with.

I've also moved ancestry feats onto the same page as skill and general feats, and I think it's happier there. This clearly separates the mechanical parts of the character from the roleplay parts.

Reading from the actual book has allowed me to refine some of the rules, for example with regards to focus points and focus spells, shields, etc.

I added an archetype, to show how they work. Archetypes consist of a single dedication feat, followed by a number of other feats that may be taken later. The only archetypes in the Core Rulebook are the multiclass ones, but I stuck with the pirate because it's awesome.

The monk page shows one important aspect of the new sheets: specialisations. At character creation time, as well as selecting your ancestry, background, class etc, you can also select your sorcerer's bloodline, your bard's muse, your barbarian's instinct, and so on. I'm never going to go down the road of including every possible feat you could take, but I can include your class' defining decision. And I will, obviously, try to add the extras that get published.

(I'm aware that, RAW, the monk doesn't have to select a stance at all. But be honest, everyone who plays a monk is probably going to.)


API

On a technical level, what I did this time was to put a proper API on the front of my library. That API takes a JSON object describing your character, and works out from that what pieces to combine.

This decouples the way the API is used from needing intimate knowledge of the internals of how it works.


Open source

Don't forget, I'm publishing this library as a Node module. You're welcome to pull this and use it in your own projects. Caveat emptor, though, it's still changing daily.

The flipside is that I hope to get other people to help with adding content. Not the core character sheet design, but there's no reason somebody couldn't help add background, ancestries, and even third-party material.

That wasn't really possible before, because the technology stack I built it on up to now was pretty obscure (Adobe Illustrator + Scala + git + D&D? Not many people know more than two of those at once). The new stack should hopefully be a lot more inclusive.


What's next

Stage 10: Integrate with a web service

As mentioned last time, this should be fairly simple. It's taking the library I've already published, and serving it through a web front end with a dummy form. "Click here to dispense druid."

Perhaps the only complicated bit will be hooking it up to use the repository full of portraits and logos that's part of the website.

Stage 11: Generate the form

In order to make choice and build your character, you need a form that has all the options available. I'm not going to make that by hand, because it would quickly get out of date as new content gets added. Instead the form will be generated from data - the same unit data that the library uses to actually generate the character sheets, so it all comes full circle. This will be the real test of whether the API that I put in place is designed right.

The result at this stage should be, at last, a public preview that you can use yourself on the dev website.

Stage 12: Real data

I have the Core Rulebook now. That means I can start to put real data in, without wondering how it's going to change. I still won't start putting in all the real data until after stages 10 and 11 are done, though.

After this point, it all gets a bit vague. There are a bunch of other things I'll need to do, such as get the translation system working, making a preview of all of the classes, writing a guide for how to add content, and so on. I think I need a different set of class icons.

Comments

Anonymous

Just wanted to say that your work is outstanding. The official character sheets are so badly designed (I say that as a designer). The game itself is very well designed. I think your sheets will make it more presentable.

Anonymous

This has started to be really great. And I appreciate all of the changes to layout, for ancestry and even more for inventory, both the individual half-page one and the group full-page are ok now :)

Anonymous

My only criticism is the proficiency diamonds. I can appreciate that they save space, but having four pips straight across would make skill lists more intelligible at a glance.

dyslexic_charactersheets

The problem I have with the four pips on the official sheet is that it doesn't make clear which bits you're supposed to add up. Do you add the pips to the total? Do you put the level in the box, or the proficiency bonus? It doesn't make it very clear to my mind. The idea of the proficiency diamonds is that they're visibly not something you add to the total, but they do provide a quick visual way to spot the same proficiency elsewhere on the sheet. The radial pattern is easier for the human brain to quickly compare than a straight line of pips would be.

Anonymous

Just made my first character; An extra line or two in skills will be good for extra lores (room for at least 3).

dyslexic_charactersheets

Noted. I was never quite happy with that being such a short list, so I'll make sure there's at least 3. I'll have to balance skills vs skill feats, or consider rearranging things. I'm doing a Rogue sheet now, and that has more skill feats than normal, which brings that question to the fore.

Elenne Madrone

I saw the official designs, and then came here and became a patron. Thank you for all of your hard work! I've loved your 1e sheets and am super happy you're working on 2e sheets! How can we get involved with helping submit backgrounds etc.?

Anonymous

I just finished taking the one of the prototypes and using it for a character; 1 - Ancestry, Background, and Class on page one is largely unused. After putting down that the character has a barkeep background there wasn't much more to add. 2 - Additional Lores (mentioned elsewhere). The society format gives a bonus lore, and I made a bard, so I'm at 3 at level 1. 3 - The proficiencies on page 1 are great for class and race proficiencies. 4 - As always I like the skills/feats and the combat info being on separate sheets. At a crowded table I put the skill sheet on top while role-playing and the combat sheet on top during an encounter. 5 - Cantrips filled exactly up, 5 from the class and one from ancestry. Some characters are going to exceed 6.

dyslexic_charactersheets

Thank you! Backgrounds, or ideas for backgrounds, would be welcome. I only have a few in mind, so more is good. Things to be aware of: 1. I want to keep this project completely legal, so images with a Creative Commons license are best. 2. Make sure the background doesn't overpower the foreground, or anything written on the character sheet. It should be enveloped to something like 5% darkness at most (depending on the picture). 3. The image needs to be roughly the same intensity, brightness and detail level across it. If one side is darker than the other, it'll look odd. 4. The image should be sized for printing on either A4 or US Letter paper sized (so the ratio should ideally be somewhere between the two), and high enough resolution that it looks good when printed. 5. The pages have a 1cm border. Background images should have a white border of 0.5cm, and then a ragged or uneven border between that and the 1cm where the content starts. Avoid straight lines.

dyslexic_charactersheets

This is useful, thank you. 1 - The idea is that you'd fill things that are more specific to the character on page one. Where was he a barkeep? Why did he leave? What lingering connections does he have? etc. But I guess that doesn't really come across very well. I'll have a think about rejigging the way elements are laid out, in order to put more useful things for roleplay on that page and free up space elsewhere. 2 - Yup, message heard. 3 - Are there enough of them? There's no way of listing out all the possible proficiencies, because the game isn't made for a fixed number, but is the list there enough for a practical character? 4 - That's what I'm aiming for: a roleplay sheet vs a combat sheet. I may have to rethink the balance between the cover sheet (page 1) and the skills sheet (page 2). 5 - More cantrips. Got it.

Anonymous

3 - I grouped up obvious things and it fit perfectly - with a line to spare (grouped bard weapons, grouped armor proficiencies).

Anonymous

4 - I don't have any good ideas, but I was trying to figure out a rebalance between the cover sheet and the class sheet. Even with a small portrait I don't think they can all fit together.

Anonymous

1 - The cover sheet has just enought mechanical info that it is required, but is mostly narrative. If there was a way to consolate those on to two different sheets. Class and general together, then a full sheet dedicated to narrative info?