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As I get closer to the real thing, feedback starts to matter more. I need people to find problems and tell me about them. I'm thinking about the the best way of doing that.

There's a big difference between the Pathfinder 2e process and that I followed for the previous three games:

  • When first making my 3.5 sheets, nobody had any expectations - me included. I took my time, went through a bunch of iterations, got some feedback from friends etc. The project started small.
  • When making my Pathfinder sheets, the differences from 3.5 were fairly small. I still did a few versions, but ultimately I was making an improved version of what I already had.
  • When making my Starfinder sheets, again the rules differences were fairly small, but the style change was quite big. I did several iterations, and was able to get the game out in reasonable time.

Pathfinder Second Edition is different. It's a whole new game, not directly descended from  D&D 3rd Edition. It's also a whole new process on my side, making HTML character sheets rather than PDF ones. There's more time pressure: people out there want a better character sheet, and they want it now. I want to get my work out there for people to use.

Right now, I need feedback to help make this happen. In particular, I need repeated, iterative feedback as I try a lot of different options. I need people to tell me about accessibility, about how things print, about what happens with real characters, and so on. To get that feedback, I'm thinking about opening up my previews to the public (meaning the Paizo forum, the Facebook group etc).

I'm aware that this is taking away something Patrons have had to themselves until now, so I'm making this a poll for patrons. It's not necessarily a simple yes/no question either: more feedback isn't always the same as better feedback.

Patrons will still get exclusive access to the dev site, which is going to start to matter as we get closer to release. Stage 11 will give you the first version of a character creation form.

So what do you think?

Comments

Anonymous

Do whatever is needed to get the best result.

Elenne Madrone

I'm here to support you, not to feel privileged about reward tiers. :) Do what needs doing!

Anonymous

Like others have said, I'm here not for exclusivity but because I want to support this endeavor in what little ways I can. I'm all for expanding the previews to as large an audience you can process the info from (without getting overwhelmed).

Betty Osthoff

I'd say something in-between, just so you can get a lot of feedback, but at the same time if it's something time crunch you don't get a flood you have to wade through.

Reisengard

As Andrew said. I am here to support you, and I need no rewards other than seeing a good job done. I too believe it's better to showcase it for more people if possible!

dyslexic_charactersheets

Thank you, everyone. I'll have a think about exactly what this means and how to get the best results. - and in particular, how to balance quality against speed. Some things will probably remain patron-only, such as the dev site, but based on this result I'll be willing to publish more previews elsewhere in order to get the widest set of feedback. I expect to have a lot of specific class previews to show off around the start of September, and all of them will need feedback. It's going to be a busy couple of months.

MMdock

I say open up the gates, the more feedback the better the end result, yes? But if it’s too much do something in-between. Either way we are here man.

dyslexic_charactersheets

I've added a link between Patreon and a Discord server I administer. This is a general public Discord, so it's not really a perk, but I'll be publishing previews there along with other places. Slack continues to be where I'll be putting more of the work-in-progress chatter, daily rather than monthly.