So much to animate! (Patreon)
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So before we begin this update, I wanted to let you guys know that I have started to apply the names of those who are part of the only tier so far onto the videos. I'm happy to have you guys support the channel and the upcoming Touhou animated series. But I must apologize because only recently I realized that I was just copying the names from the membership list. Perhaps you wish to go by a different name. That is why I will correct this in the upcoming video for those who read this message. So if you have a specific name you wish to go by at the credits that isn't the name of your Patreon, please let me know and I will correct it.

We last left off a week ago as I was working on this very complicated scene. But I didn't work on it all week, I took some time off to write the bi-weekly report and to get my bearings on how I should continue. What you see is what I have managed to finish but it is still incomplete. Flandre is missing in two frames and the animation is still choppy due to needing inbetweens to smooth it out. But this is such an intense scene that I need to work on it later, after I have done the rest of the cuts. That's how I work, if something is so intensive in its task, I simply finish it half way and come back to it a later time with a fresh mind. That's what I'm going to do with this scene.

Here's a funny one. This cut continues the previous one but the camera is pulled far away. This is both to cut the workload on making all those fight scenes and to reference the game's side-scrolling nature. But what's with the squares? I figured since they are far away and the action is very fast, I can get away with not drawing a sketch and just skipping to the clean up phase. At least that's my initial thought as I also realized that I need to play the effects as well. Effects are going to be done after all the sketches are done, which include hit sparks and the oil splashing around. I might sketch the characters then but only as a simple stick figure just to get an idea of what I should draw during the cleanup.

This is suppose to be a very quick cut. It's more of a transition from one scene to another. In this case, after Yuuma pulls herself away from Flandre, she skids across the oil and then we move on to the next scene. Simple as that. I also realized that I was supposed to do one for Flandre as well. I'll work on that next.
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In other news, I mentioned that I could finish all the sketches by the end of this month. Unfortunately, I underestimated the task at hand. I was basing this off of the last animated project I did that was 2 minutes, thinking it was going to be the same thing. Except I spent 8 hours a day on that other project to get the sketches done in two weeks. I can't till if it had less frames that this one, but I do know is that I'm definitely not going to finish the sketches by the end of October.
When am I going to be finished remains to be seen. I'm am one minute into the video but the other minute is a lot of action, so I'm not even sure when I will be finished. But this is test footage, just to see what i can do, but more importantly, what I need to plan before the Touhou 15 adaption begins so that I can streamline the process. It may be crazy for me to say but I would really love to have 5 minutes of footage a month for TH15, which is insane (thought not as insane as my original idea of wanting 10 minutes a month). So I'm taking my time with this one so that I may see what I need to do to make each episode as fast and efficient as I can. Sit tight folks, this is going to take a while.
But I'll update you guys along the way. The fact that this is actually happening, an adaption of my favorite Touhou game, is enough to motivate me to get this done. I want to make that adaption so bad, but we must be patient as we go through the process of development.