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Another update coming your way. I changed my workflow to allow me to work on these faster. Though it doesn't mean everything will be done by next week, it will at least make the pace a bit faster. We are taking it easy but at the same time always dreaming of what is to come so we can get that spark to move forward.

Yuuma sliding across the oil as she slops up some of the oil and tosses it back up. A lot of the scenes will be references to the moves in the game and the second cut is based on my interpretation of the oil projectiles that are flying around and attacking you, Yuuma's danmaku to put it simply. As mentioned before, the actual oil is going to be drawn on the second pass.

I'm also thinking of adding a swipe in-between these two cuts for a smooth transition.

A real choppy cut of Flandre flying out. That is because it was a this point I had to change my animation workflow. It was taking so long to sketch a single cut, around 1-2 days, which is around 8-10 hours of work. That was far too long for my liking and had to come up with another way of making these cuts during the sketching process. That's when I remembered that there was going to be a second pass after all the cuts are done. So why not just cut my workload at this point by only drawing the necessary aspects and then go back during the second pass and add the extras. That may not necessarily make the process go faster as I'm just postponing it, but I can reach the point of making the test footage a lot sooner if I just streamline the process a lot more. That is why the animation is choppy, and will be choppy moving forward. I'll have to draw the inbetweens at a later time during the second pass. You may also notice that many things will be missing from the characters, like their weapons, wings and maybe in some extreme cases, the entire head! Don't be too shocked as this is all part of just getting the sketches done and making that test footage.

And finally, a big bloop of oil bursting and shooting to the sky. This is a rough and I haven't sketched it yet, but I figured since this is animating liquid and that doesn't required much in the way of key frames, I can either just skip to the cleanup or do it during the second pass through.

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This weekend is another bi-weekly report so I will give more information about my new workflow there, so be sure to be on the lookout for that.

And also, I'll mention this for the last time since I've added a welcome message to new patrons, but if you have been a patron for some time and wish to be credited under a different name, let me know so that I can update it and show the correct name at the end of every video.

Until next time.

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