Adventurers Tavern [61x61] [6K] [jpg/webp] (Patreon)
Content
For some, it's a stronghold of cut-throats and thieves, for others it is THE place to get work done efficiently... but for them, it is a home. A place to forget the dangers of the road and bond around strange stories and a warm meal.
Bar logo by Minasagas
ADEPTS GET YOUR MAPS HERE (jpg) or HERE (webp) !
Variants: Base - Spell Marks - Neutral - Night
SEERS + GET YOUR MAPS HERE (jpg) or HERE (webp) !
Variants: City - Rainy - Snowy - Forest
OVERSEERS + GET YOUR MODULE HERE
Made for FoundryVTT v12 and above.
Modules required : -
Optional modules : -
Scenario Hook : Cursed Artefact (All variations)
The walls of the tavern are adorned will all sorts of weapons, baubles and mementos the patrons brought back from their previous adventures. Some did it to show off, others to repay their debt to the barkeep. A week ago, a series of strange and concerning events took place in the tavern. Members of the staff got hurt in suspicious incidents, fights now break out far more often than usual (and it was already more than often enough), patrons started speaking in tongue and prophetizing demise and doom to everyone... The culprit is a cursed artefact, hidden amidst the hundred the bar may possess. Almost all of them are magical, though benign. Detect magic will not help you here. How are your players going to track down the posessed decoration?
Scenario Hook : Unknown informant (City variation)
The party is supposed to meet with a secretive informant, an underling serving one of the local crime bosses. Their true identity is not yet revealed and they are currently mingling with the other patrons to avoid raising suspicion from the numerous spies the syndicate uses in town. The party must find a way to identify them and discreetly gain the information they need without putting their informant into (too much) danger. A bar fight or a kitchen accident can happen very quickly in this city...