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Thank you all for your participation & comments on the poll!

It closed today with a pretty clear winner, and so the next update will come out when I can get (at least most of) my TODO list finished, as seen in the last progress update. I'm not looking for perfection here -- Just for a playable update with stuff to do.

I appreciate everybody's patience with this; It's been a pretty significant amount of time since the last update for sure.

Truth be told, I'm pretty relieved that the majority of you voted to wait for more scenarios to be implemented -- The game became quite barebones after the task system got implemented, just because of everything needing to be reworked to accommodate it ^^; (Though that's slowly becoming an issue of the past, of course.)

Anyways, with all of that out of the way, let's get to the progress update for this week!

Scenario Progress

I spent this week on a mouth play scenario, fixing several issues with GtsScript & other new features (such as the new head IK system), and also making it harder to phase through the Giantess by flinging yourself at her belly at speed. Turns out this is pretty annoying to do when you're already juggling a NavMeshAgent and an Animator at the same time!

Player Stuff

Also on the fix-it list was having the player get up from a tumble; It was horrendously broken in the previous version, in that the game would sometimes think you're on solid ground while tumbling in mid-air, causing you to play the 'Get Up' animation while falling. And then subsequently snap you all the way down to the ground.

Additionally, bots & players now grasp at their neck when they don't have enough oxygen, and they'll also stumble around if they become too asphyxiated. Just some more realism for you.

Radial Selection Menu

While getting more scenario work done, I realized how much the old dialog choice selector sucks. It was bulky, buggy, and didn't even allow you to choose stuff with the mouse. So, I replaced it with a radial-style menu. Now it's much more straight forward to choose what you want; You don't even have to move your hand away from your Mouse.

You can see a preview of it in one of the included images.

Miscellaneous

I'm thinking of retiring the old dialog UI; It takes up a large amount of screen real-estate, and it forces gameplay to freeze anytime its open. Not so easy to dodge a Giantess if she keeps freezing you in place by simply talking to you. Might be time for a re-work... But that's probably going to be something I save for the update after this one.

Also, I included a screenshot of the Giantess using a different style of eyebrows. Just because she looks super cute :P

Like I said at the top of this post: Thank you all for your comments, patience, and dedication to keeping the project alive. I'll see you in the next progress update!!

Files

Comments

Lukauria

progress looks good so far. the options look a lot better from the image. keep up the great work. :3 <3

ppp

🥰

The Giantess Realm

Thanks so much for the update, can you add some more customization to the giantess? more clothes, eyebrows, hairstyles, i don't know, i just wish we had a wide selection of fashion stuff to tune our giantess as we like it i feel like atm the options are quite limited (Just feedback of course, the game is really good)

Ryosume

Alternatively, support for plugins for custom models?

anon ime

I'd love more giantess customisation!

GiantessSandboxDev

There is a different style of eyebrows / ears, I'll just need to setup customization options for them. Todo!