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Well, its been about a week and i just finished migrating all critical infrastructure code. This doesn't mean stuff is functional, only that the engine/project is now stable enough to proceed.

Its been a monumental pain in the ass, as the process has been mostly

"does it work now? does it work now? why is that throwing an error? that thing you are asking for IS the correct object, and refreshing it isnt working. I have to recret the exact same thing, plug it in, and THEN it recognizes itself as the proper object.

it works now, submit the change to source control
"

This upcoming week is going to be focused towards actually recreating the physical game and ensuring it works along the way.


So far the quest doest like level loading/switching and just crashes. I suspect its literally because it wants levels in the root folder and not organized in some sub folder.

   Setup Engine Unreal 5 for Quest development

  Successfully build a blank project for Quest Standalone Platform

  Successfully build advanced VR project for Quest AND SteamVR Platforms

  AutoDetect platform and determine optimal performance settings

  Connect Engine and project into Source control

  Migrate all prior existing utility library assets and infrastructure

  Successfully Re-Integrate Desktop Controls

  Slowly Migrate all existing code, plugins and assets into new project

  • Polish and address any issues that might arise, particularly performance

  • Release First Quest Version

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