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So I recently had the pleasure of launching my first title - that is, if you ignore the educational games aimed at toddlers that I worked in in my last job. Which we will ignore. Because "Baby Ha-ha Learns About the Seasons" will not go down as my first shipped title.

In honour of this momentous occasion, I decided to write about my experiences working for a small indie studio, and what kind of challenges and pleasures come with it. I get a little abstract and talk about how to think about one's motivations when deciding whether or not to enter this industry.

In all honesty though, this was really just an excuse for me to share a lot of the artwork I created for the game that did not make it to the final cut (a challenge I also mention). I've peppered the article with several such images for your enjoyment!

Files

Drawabox - Working in the Industry

A free, exercise based approach to learning the fundamentals of drawing

Comments

Amali Vaz

Hey, she looks like me! I approve.

Susanna Naaden

I looove cats. My two kitties are 13 years old.

Amali Vaz

Also I am imagining you concept-arting this one as "Hey, how about a game where I DRAW A TON OF BOXES?!"

Daniel Vonk

The artwork is absolutely fantastic. It's a shame I can't try the game since I only have Android though.

Uncomfortable

Hahaha, I swear they concepted this whole game before I started working for them! It's a total coincidence! I'm not obsessed with boxes, I promise ):

Uncomfortable

Aw. I've always wanted a cat, bit circumstances kept working against me. Now the only problem is that I live in a no-pets building ): .. one day I will have my kitty.

Uncomfortable

That's too bad. I'm glad you like the artwork though!

VisVil (edited)

Comment edits

2026-10-12 02:00 Really awesome stuff.
2017-01-25 07:08