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My first video is the GDT series (not counting the dialogue with Tony) looks at foundational goals: something Tony got brilliantly right and which made the process 100 times easier when we say down to talk.

I'm sharing this with you guys at least a week early. I've already got the notes done for the next episode, but it might take a few takes to get it right.


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Game Design Tutor - Foundational Goals

In a new series, I'm looking at the principles I use to develop a new miniatures wargame, and put those principles into practice as I work on designing a completely new game over the next... however long. This first episode looks as *foundational goals* - the fundamental things you want a game to have for it to count as "success".

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