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Following up on my first video going public on YT, I thought you guys might like the next one.

No idea if this will be weekly. I do have other things going on, but working on this new game is a really pleasing palette cleanser and I don't want to get too far ahead in the work without recording my thoughts and experiences.

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Game Design Tutor #2 - Core Mechanics

Having covered foundational goals in the last video, I turn to the first step in miniatures wargame design: working out your core mechanic, which includes using your foundational goals to guide you and to understand what counts "core" and what should be considered "non-core". I also take a stab at improvising a core mechanic for a new game based on using playing cards to resolve hand-to-hand combat.

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