Development Process (Patreon)
Published:
2026-10-26 15:58:47
Imported:
2026-10
Content
As some of you may know, I lost my RTX 3090, and this has had a huge impact on my game development workflow. Without that GPU, rendering scenes the traditional way takes far too much time, making it difficult to keep up with development and deliver new content as planned. Because of this, I've had to rethink my entire rendering process.
I've been working on a faster method using canvases, where I render all the characters separately beforehand and then render the environment afterward. Instead of rendering everything together in a single scene every time, I can prepare the characters in advance and combine them with the environments later
XD HaHaHA That reminds me of the good old days!