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Hello hello, beatiful people!

Just wanted to drop by to share some news for the upcoming build 0.2 later this week!

Yes, I jumped from 0.1.1 straight to 0.2 . Why?There's been some vast, much-needed, system-wide changes that will make my life A LOT easier long term, and also some big features for everyone to enjoy (I know I did when coding that in).

Also upcoming is the outfit changing feature, BUT very limited at this stage because our beloved catboy has 42 expression sprites for the starting outfit alone (and increasing), so in order to release a full outfit, I'd have to delay this release by at least 2 weeks to prepare the two new outfits, and I don't want that.

In the next story event you'll also get to know a side of the catboy you didn't know before, but one that I bet you were itching to. Nothing rushed for the sake of it - it's just not how their story unfolds. And also...-

I'm already revealing too much. I don't know the meaning of tease, apparently.

So with that, I hope everyone have a good week ahead!

Cheers!

Garlic

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Comments

Dark

Hey! The game's looking great. I read your plans and they seem very ambitious and enticing, and i seriously hope you can achieve your visions for this project! But please do not aim for the stars and end up burning your self out, people have been putting out lots of low effort ai slop games, but yours looks exquisite and i don't want you getting demotivated if people don't notice your game at first, with the quality I can see, you'll get an audience if you keep at it! So if it doesn't become too much, please keep going and make this a great game!🫡

Garlicky Creations

Aw shucks, thanks for the kind words! So... ironically... I'm already dealing with the most stressful stuff, which is all the little bits that come from a game release, and the so many systems that still need to be further developed and tested. So, in theory, development should become gradually easier as these things are ironed out... and I hope I didn't just jinx myself here.