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I decided to explore the idea of a front even though ufos are traditionally radial. Perhaps it doesn't quite make sense for it to be pointing straight down at what's a 45 degree angle to most other stuff. It's unclear how walking on the roof would work with all the extra detail there. Could just ignore it and draw sprites on top as normal I guess.

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Ony01

a tile with a protruding part can move the sprite a little higher, creating the illusion of a rise, while technically it is one plane.

D1943

Have you ever drawn anything from X-COM Apocalypse?

AndroidArts

I don't think so. I do remember looking into is back when I first started on my... Rebelsquad project, but the game seemed a bit more dry so I don't think I pulled anything from it.