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Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia

(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )

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V0.19.02 (June 17, 2026)

New game features:

- More work on settlement system

-- Buildings now take time to construct. Roads are the exception

-- Updated all graphics except for the town square. Art is by GlobbinArts

-- Houses can now have the exact number of residents set by the player

--- This does not currently affect anything. In the future, houses with residents will generate wealth according to their building level and resident happiness.

-- Added Building List panel, showing all buildings in the settlement. Can be filtered by building type, ie house, food production, industry, etc.

-- Buildings must now be adjacent to roads that connect back to the town center. When buildings do not have this path, they will not produce any resources even if there are workers

--- Diagonals are, for now, not considered adjacent

--- Buildings without connections to the town center show an icon on the map. The query panel also mentions this.

-- Buildings can now have adjacent terrain requirements. For example, Logging Camps must now be built directly adjacent to least two forest tiles.

-- Destroying a construction site that is less than 50% constructed now refunds all building materials invested. There is currently no refund if construction is more than 50%.

-- Note that any prior settlement development will be reset upon migrating to this game version.

Miscellaneous:

- Added three more loading screen graphics

Cheat/Debug controls (patreon-backer builds only):

- Added option to auto-construct all construction sites on the loaded settlement

- Added toggle to instantly construct all new buildings that are placed

Bugfixes:

- Fix for Mysterious Prophetess not trading with the player in the Ice Roads region

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