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Hi, for this week's #screenshotsaturday for my project Neon Tail I'm skating around, shopping, and racing.

Lots of updates this month, dialogs have new animations, added many new moves to the unlockable characters, I finally fixed the turn around at the end of a rail during a grind bug, and I did a big optimization overhaul for better resource and memory management.

I discovered the "Addressable" system Unity had for a while that I wasn't aware of. It kind of resolved some problems I had.

Anyway, I did a lot of very various things, a lot more coming soon, have a nice week end!

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Hi, for this week's #screenshotsaturday for my project Neon Tail I'm skating around, shopping, and racing. Lots of updates this month, dialogs have new animations, added many new moves to the unlockable characters, I finally fixed the turn around at the end of a rail during a grind bug, and I did a big optimization overhaul for better resource and memory management. I discovered the "Addressable" system Unity had for a while that I wasn't aware of. It kind of resolved some problems I had. Anyway, I did a lot of very various things, a lot more coming soon, have a nice week end!

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