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This week's #screenshotsaturday shows some fun debug tools I've added for my project Neon Tail , which consists of spawning whatever I want in front of me so I can stress test performance.

Another cool usage is that it can be a little surprise for my next live debugging session. 🙂

Other than that, I've formatted the localization workflow, as it might be wise to slowly start translating the game.

I've also added a Reset function to the street races that allows the player to spawn back to the last checkpoint they touched. There's still the option to abandon the whole race.

Moving on to advancing the plot!

Have a nice week end! 🙂

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NeonTail ProgressPreview67

This week's #screenshotsaturday shows some fun debug tools I've added for my project Neon Tail , which consists of spawning whatever I want in front of me so I can stress test performance. Another cool usage is that it can be a little surprise for my next live debugging session. 🙂 Other than that, I've formatted the localization workflow, as it might be wise to slowly start translating the game. I've also added a Reset function to the street races that allows the player to spawn back to the last checkpoint they touched. There's still the option to abandon the whole race. Moving on to advancing the plot! Have a nice week end! 🙂

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