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Hello Everyone!Venris Here!Same as we did with Beastmen, I would like to post my ideas for their reword. Keep in mind that many things here is subject to change!Wood Elves Ideas:

- amber cost removed from Oak of Ages and technologies, it will be used to construct outposts and research some technologies

- ancient amber will be new resource that will be very hard to get but will unlock special events, seasons rewards and more

Idea with amber is to make it less problematic and more rewarding in the end.

- Oak of Ages will have very high construction time, most things you will be doing in game will allow to lower it, only you decide when to start construction

- Oak of Ages wont have many effects but will be unlocking special technology tree with branching upgrades

- final upgrades will unlock Ariel if we will be able to make proper model or Hero that will be incarnation of Wood Elven god - you pick one

- outposts will have more upgrades, just like all other factions

- geomantic web like system that will allow you to spread your provinces into living, linked forest with many effects

- your units stats will be lowered outside of those zones but fully maxed forests will be very easy to defend

- some places in the world will have full settlements with various bonuses increasing stats of your units outside those forest zones

- also other things will be able to give your units normal stats outside of forest zones like Wild Hunt etc.

- Sisters of Twilight and Drycha will be new Legendary Heroes

- Shadowdancers will be changed to single hero

- in campaign by doing various things you will be able to unlock new legendary units

- greater balance between tree spirits and elven units, no more only elves are the best!

- each generic lord will receive skills with gods devotions, both male and female Glade Lords will receive new roles

- offices will have much higher impact with unique effects and army abilities

- seasons will have much higher impact and will have army abilities/events that you will be able to buff, each season will change your gameplay, for example during summer you can perform rites like warhammer 2 factions

- Orion wont die during winter anymore but will receive various debuff, there will be a way to remove this debuff late gameOf course, in time, more ideas can come during modding process.  Those are basics that I want to build on. Wood Elves update wont be such big as Beastmen because I think that they need more of a rework than remake as Beastmen did.Venris out!

Comments

Acelius Thorne

Already sounds awesome. I can't wait to finally be able to play a wood elf campaign, that doesn't totally suck

Welshlaw

Great ideas Venris quick question. I like that you are thinking about unlocking all 4 factions in athel loren but is it possible to unlock say The Forest of Laurelor faction. While I love a good wood elf campaign a change of location would be amazing. Obviously this has the old oak of ages problem and not having that mechanic and maye a bit to much work for you an the team. Just an idea though, looking foward to it in any case!

YinYangTW

The Ariel concept sounds awesome and there's already a model out there. I don't want some random hero. The whole endgame of the Oak of Ages should be summoning one of the strongest characters in the lore.

Stephen Sztuk

I've always been happy w/ your decisions on this project, so whatever; but Ariel would be my vote!

venris

I am not fully happy with that changed Fay model. We shall see.

venris

Sorry but no, I dont plan to unlock any minor factions in this mod.

YinYangTW

You could always reach out to Mixu Xoudad or Deco. I've noticed they all make some really great models. Just a suggestion.

KaNNaY

Dear Venris. What a fan -F*** tastic idea. TX SO much Quick question: You write that - your units stats will be lowered outside of those zones but fully maxed forests will be very easy to defend...... Will the forest grow be visible on the campain map???

ChristoBal

I always thought it would be best to just make the WE armies hordes because outside of their very few settlements they are just very vulnerable and I think it doesn't make sense to just destroy the old world and turn the kingdoms of mankind into outposts. It would make much more sense to give them the ability to sustain themselves in foreign territory + having their handfull of bases. I like your ideas.

ChristoBal

And I think in Mixu's Lordpack he did the same with Edward van der Kraal and gave him a Vampire Coast like fleet.

venris

No way to do it :(.

venris

Please no, too much stuff have this mechanic already.

PrimipilusXIII

CA should have entrusted you with managing Warhammer: TW 3 development. Seriously. The amount of passions and the level of improvement you brought into this game is really impressive. It's sooooo much better than vanilla that I can even almost live with the deviation from TT. :-) If you was in charge we would have sea battles from the get go.

PrimipilusXIII

Developers never cared about so many things. Like race-specific skins for captured cities. I think that the game engine simply lacking certain functionality completely and absolutely due to the simple fact that CA never had that in their scope.

PrimipilusXIII

Other than eliminating all lesser creatures leaving out there. WEs never cared about anyone but themselves. A decision to steamroll others would be very much inline with their mentality just to get a rid of their annoyance. WEs are like baby DEs.

Welshlaw

No problem mate, I had a feeling you would say that but thought I would ask. Cannot wait for the update!

Raphael L. Padro, Jr.

Interesting stuff. I'm not the biggest WE fan, but it'll still be dope to play against.

Gjermund Haugstvedt

I like some of these ideas. SFO is my go to mod, and I love the mod! Played a little Radious mod recently though, to test new flavors. I like that there are more options in the unit pool, gives battles more options to how you want to play them. Maybe add some more flavor units. If shadowdancers are going to become a Hero unit. What will be the new legendary unit then?

Gjermund Haugstvedt

Also, Please just add some good garrison buildings with attack and defense buffs to compensate for lack of settlement tier and walls. they could just be expensive and take a while to build. Armies are expensive as WE and running around the world to all kinds of locations to defend them all are a pain in the ass, and not very fun.

venris

I dont plan any new units. I really dont like adding units for sake of adding them. As for defending, read the ideas again :).

Gjermund Haugstvedt

Yeah, I kinda like that idea. Do you plan any changes to Economy for the Wood elves? Or will the Non-stop attacking still be the way to go?