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Hello Everyone!Venris Here!

Second episode of SFO: Grimhammer III Modding Progress Update is here with the first Q&A session this year! So be sure to ask all the questions HERE as usual. Will answer them on YouTube in a special video!Venris Out!

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SFO: Grimhammer III ► Modding Pogress Update #2

POST YOUR Q&A QUESTIONS HERE ► https://www.patreon.com/posts/64269883 Donate ► https://streamlabs.com/venrissfo1 Support me here ► https://www.patreon.com/venris Discord ► https://discord.gg/ETaUQNk Twitter ► https://twitter.com/VenrisSFO Homepage ► https://www.sfomod.com/ ------------------------------------------------------------------------------- SFO: Grimhammer II ► http://steamcommunity.com/sharedfiles/filedetails/?id=1149625355 SFO: Grimhammer I ► https://steamcommunity.com/sharedfiles/filedetails/?id=2663655054 ------------------------------------------------------------------------------- #totalwarwarhammer #warhammer3 #warhammer

Comments

Bret

Hello, I have many different questions 1. Do you plan on using the same balances you implemented for wh2 races to wh3? 2. What seems like the hardest faction to balance so far? 3. How are you feeling about modding the final game so far? I’m aware it’s very early I’m sure you got some first impressions. 4. Who’s in charge of the ogres for sfo lol? 5. What’s your thoughts on the major patch changes incoming?

Patrick Dirr

Hello there, i have a few Questions for you, but first off i want to say my thanks to you and the Whole SFO team for making this mod and doing this Q&A. 1. What are your thoughts on Grand Cathay compared to other Human Factions like the Empire, Bretonnia or Norsca, do you think it is implemented well in terms of Visuals, Units, Mechanics and Lords and which of the Current 2 Dragons Siblings is your favourite one? 2. What is your Favourite in-game Animation for a Model that brings you joy? 3. Do you like how Kislev is Impemented in terms of Visuals or would you have preferred a less Bear and Ice magic focused Visual style? 4. Do you think the general units for all factions are Implemented well and friendly to what they should be or are there many where you see problems, for example i think the Exalted variants of lesser Demons should have less models but better performance per unit compared to normal ones, for me it damages immersion when Elite Units have the Same model count as Regular units. 5. What are your Opinions on the Upcoming Changes in the Patch, do you think they are any good, should they have been there before release, what do you think they absolutely need to change even after the Patch? 6. How does the Release of the Steam Workshop impact Modding, does it make it much easier, can you name some example of things that could not be modded before the workshop release? Big thank you if any of these get answered, i hope you can have a good time and wish you the best.

Thomas Hauser

1)Would you consider adding a version of the Jade Laguna that uses bows and arrows, aka flying missile cavalry? 2) It seemed to me that cannons, crane gunners, and the sky lanterns often had line of sight issues with firing. This also seems the case with other artillery. Why can't artillery shoot over hills or walls? I felt like I had to baby my sky junks and sky lanterns to keep them from dying when they appeared to be in range. Cannons often felt useless in the demon prince battles.

Ardent Word

Hey Venris, you're doing an awesome job! I've gone back to WH 2 to enjoy SFO/Mortal Empires again, but I can't wait for SFO 3 and IE in the new game :D My questions: 1. Any plans for new units for the WH 3 races, e.g. more mortal units for the daemon factions? 2. What race do you think needs the most attention right now in terms of better mechanics etc.? 3. Do you have any plans to make changes to the (awful) Realms of Chaos system, or will your focus be on setting foundations for when Immortal Empires releases? 4. Are there any particular new systems WH 3 has introduced that has you excited in terms of things modders could do to utilize/adapt/build on them? E.g. The great Bastion's invasion mechanic.

Skyguy

Hi, I also have a few questioins: 1: Since you have to rebuild SFO for TWW3, do you plan on implementing some general gameplay changes to SFO III (like unit balancing, battle pacing, general campaing mechanics) or do you focus on mainly porting and restoring the SFO II gameplay? 2: From what you can tell, how much did TWW3 battle calculation change from a technical point of view (unit combat handling, pathfinding, stat calculation) in comparison to TWW2 and how does this affect SFO? 3: Do you plan on changing mechanics of the RoC campaing this time?