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Hello Everyone!Venris Here!

Immortal Empires Battles CHANGELOG (name in works) is here with the second Q&A session this year! So be sure to ask all the questions HERE (under this post) as usual. Will answer them on YouTube in a special video!

Keep in mind changelog is still in works and many things can change before Battles Beta that is planned for this month!Venris Out!

Files

SFO: Grimhammer III ver. 0.XX BETA changelog

EVERYTHING IS WORK IN PROGRESS, SOME OF THE PARTS OF THE MOD AREN'T YET FINISHED AND NOT EVERYTHING IN BETA IS FINAL! - towers rework - factions unit speed standardisations, so that humans is 30, elf 35 etc as currently the differences are very small (like 1-2) - units visuals - sfo units are st...

Comments

Henry Vortkamp

When can we expect banner bearers? Kthxbye

Joseph Harris

Will the Daemons of Chaos faction leader (daniel the demon prince) get a skill tree rework? He also doesn't have a tech tree whatsoever i believe and he really needs one. That campaign has alot of potential bit those two things hold him back. Also his huge two handed bloodthirster swords need more armor piercing makes no sense that they don't XD ty

Wiccmaw

Can we expect to see some long lasting visual bugs from TWW2 that are still present in TWW3 fixed? For example, Empire minor settlements with walls are always visually missing the upper half of their walls.

Gefriertruhe

Will there be a Siege "Rework"? At the moment playing a Siege for me is not thrilling, its actually boring. Most of the time as a player you cornercamp the Winning Point, and as an Attacker you siege the settlement until u can autoresolve it. Are there Changes in mind? Maybe to give sertant caputure point more Value? Or more option to attack the citys?

Myddery

Are you considering adding a few more mortal related technologies to the Monogod factions and maybe even giving the mortal heroes and lords the boons of chaos even if they are a part of a Monogod faction?

Alexander Massart

Now that Formation Attack has been added to game with Cathay, will any other factions see it added to them. Like Dwarfs for example

Arker

I have some questions here with a lot words, sorry if bothered you, and thank you if answered me: 1. Can you adjust back unit red line? i don't think nerfing them could be a good solution to achieve your goal, can just not giving the low tier units too many specific buffs while keeping the red line stats normal so player still have desire to spend skill points on them, like you did to Skarsnisk's night gobal in sfo wh2, they are useful with red line in early game, but still kinda weak when facing high tier units (also a little complaint i believe his unic effect should also be upgrade ability for spiders and artillery so his faction feature has much more feeling in late game);nerfing all effects would just let them be extremely useless and boring, and just upsetting people who want to have fun with low tier units, many of sfo players i know were especially disappointed on this change 2. Have you ever consider lower celestial crossbowmen to tier 4 or buff them? right now their stats are not strong enough as t5 unit, even though the missile damage similar to dual weapons shades, but shades have contact effect 'bleed' dealing more damage! not even mention de can recruit them by dark arks at tier3... if no, plz tell me your goal about what celestial crossbowmen should be 3. I think Bretonia's questing knights are just too OP as tier3 cavalry, i mean just compare them with chaos knights then it's obviously;questing knights have 20 more models, 10 more ma and 4 more wd also charge bonus with own ability while chaos knights not even have higher ap damage although they're both anti-infantry and the latter are tier 4;i know Bretonians are expert at cavalry, but... isn't this too far? 4. Finally last question, i wonder if there's any chance for Katarin's ice guards in campaign as good as Alarielle's avalorn? i really like Kislev especially there unic hybrid style, but in vanilla just impossible have really high range damage with ice guards mixing streltsi, so i'm now putting my wet dream here in sfo, maybe it could be true

Nic

Will Garrisons receive a rework? What about special garrisons/mages in garrisons? They should have mounts/spells depending on city/wall tier. The red moon inn in Ubersreik with the 5 special heroes should all be strong and not just basic heroes like vanilla. Thanks!

Elin Weimarck

1. What will you do with Greasus? Some of his problems are just numbers, but he also has fundamental issues with speed and animations that aren't as simple to fix. 2. Are you planning something special with generic Daemon Prince lords? Right now I often don't go for them at all because they don't feel terribly strong, despite being a late-game reward for getting a generic lord to rank 30. 3. Others have asked about garrisons and sieges already, but I'd like to ask more specifically if you mean to do something about Nurgle garrisons? They tend to be very weak, and their buildings being cyclical - wall buildings included - means they are sometimes more vulnerable than you'd expect. The only other faction garrison that stands out as terrible in vanilla is Khorne, due to very poor unit variety and very low unit count, but I assume you're fixing that already.

Alexhandr

1. Will ogre camps receive any tweaking or a rework? I may be the only one, but I find that mechanic to be disappointing. There's not enough camps to go around and no way to move them. 2. Is there a possibility of lessening the amount of minor settlement battles? I find myself auto resolving almost all minor settlement battles, they become a slog and in fact I find them much easier to defend (and harder to attack) most of the time than settlements with actual walls, particularly in regards to the fact some races have far better minor settlement battle maps than others.

SheriffWood

Any chance of getting viscera added to the Nurglely boys in the future?

Andrew Liu

So if all HE units now get the Disciplined trait instead of the +2 MA, on Martial Mastery/Prowess, does this mean all units will be army buffing each other while they’re above the HP threshold :o

MrSadmore

Hi Venris, thanks for all your hardwork on this project, it really is so special. I was just wondering whether the legendary units from TWW2 are going to be making the transition to TWW3 and what ideas you have for the new factions legendary units? It really added something to each of the factions when you had units like the Creeping Dread or Ancient Ripperdactyls and I am just excited to see what will be added for Kislev, Cathay and the rest. Even if at this point it is just rough ideas. Thanks again for all your hardwork!

eathr349

Really hoping the lothern skycutters come soon, they'd make the sieges less a disaster

zcwzero

Is there any chances for Warriors of Chaos to have Chaos Dragon unit again?

Rexigon

Hi, my question is what is your plans with the new Dark Elf slave system? Will SFO be giving it any major changes?

Jus

What are SFO plans for ranged units/firing through friendly troops? Maybe only for AI that sucks extremely on using ranged units?

JFC

Thanks for all your hard work all these years. 1. What is the current status and outlook on the SFO Reworks like the lizardmen or High Elves in particular. I find your additions in SFO2 to be essential to make them unique and as fun as other races. Even more so with all the new mechanics of the WH3 races. 2. Can you give some examples of what might be possible to mod in WH3 thanks to the enhanced capabilities in WH3 Assembly kit compared to WH2? 3. As many others have pointed out, the garrisions could use some work to make them similar to what they were in WH2. Having Clanrats on a T4 settlement with t4 walls in the garrision and losing Skavenblight to a low level army just feels bad. Thanks and keep up the great work!

Squiddy

Are there any plans to modify sieges? Not sure what the limits of modding are, but just reducing the number of capture points to 1 would be a welcome change. Thanks for being the reason I have so many hours in this game!

sir Mordred

What is the priority for factions having their SFO unique mechanics? Will there be a poll to vote on an order? Are there any factions that should be called out specifically because there's no plan to bring across the mechanics SFO added in WH2?

Biniu10

Hey Venris! Wh3 introduced a lot of new mechanics and engine improvements. I wonder - Will you recreate SFO 1:1 as it was and then eventually upgrade old ideas? Or do you want to impement them now, when you transfer SFO II content to new game? Here are some examples of what could be possibily changed in long term: - Techs giving bonuses related to other races (ex. empire ambassies) could now require alliance with that race - Crossfaction units ( ex Malekith faction after conquering Ulthuan) can be replaced with loyal vassal faction and outpost recruitment - Many SFO end game buffs can be transfered to short/long campaign victory rewards - Chaos new vassal swarm playstyle could be applied to certain old factions: Imagine playing as Malekith/Thorgrim/Karl/Vlad/Tyrion and managing big empire where most of territory is held by your subjects -There are many new buffs in WH3 (especially related to diplomacy/alliance/outpost/vassals systems) - can we see them in faction buffs?

Francochi

Supposedly there's more mod-ability according to CA, however are there any mechanics you can no longer transfer from SFO2 to SFO3 due to limitations? Or do you have a workaround like the techs resources? (Which admittedly I'm not sure if it's limits or simply a design change). Also, Vinx pls buff Nurgle

David E Samra

Venris, can you make an option to disable teleporting through the great bastion?

Velykunt

Are you doing anything nice for Kholek? He can't Confederate like Bel'akor and Archaon, nor is he a Champion of Chaos. He was already super scary in W2 SFO but these vassal based buffs could be really interesting 👀 Maybe some Dilemmas that let him favour a vassal for temporary race-based abilities?

EzzyO

WHEN ABS!??!??!! IT'S BEEN HALF A DECADE GIVE ME AND THE WIFE SOME EYE CANDY GOD DAMN ITTTTTTTTTTTTTTTTTT. (TAKE HER OUT TO A FANCY FANCY DINNER ROMANIC ROMAIC <3 <3 <3)

randy

Will there be any new options in the SFO menu, besides what we saw in the last release?

Jacob McCoy

1) What has been the guiding doctrine you've used while adjusting battles? Quick or longer, more forgiving or more deadly for example? 2) Are there coming battle mechanics providing something uiiquely different from SFO:2 battles? Perhaps something leveraging the additional functionality in modability?