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Hello Everyone!Venris Here!

We deliver you today the battles beta for Immortals Empires update. There are few important thing to know. 

That update contain only units and abilities changes.

Its beta so there can be some bugs.

Test period will be short and then release.

Fully working in campaign and save compatible!

Not all features will be with this release as we still testing them and work on campaign changes links with it.

Campaign changes are going smooooooth.

CHANGELOG HERE 

Hope you will like our changes. And remember that this update also contains all previous improvements for Art of War and Land of Wealth SFO III updates.

Big thanks to SFO Patrons for great feedback and support lately. And remember that Patrons has access to daily SFO news and content preview!

Small showcase of new stuff below!

Venris Out!

New Khorne and Tzeentch marauders by Fyrewyrm(bainb132).

Mortar arc for towers in sieges.

Many units deals more damage against structures.

Abilities UI improvements.

SFO II abilities on new characters.

Units stats improvements.

Reworked vanilla abilities.

Files

Steam Workshop::SFO: Grimhammer III Battles Beta

Comments

eathr349

I'm still playing with it, but I like the hp increases. Makes magic less a nuke. Would like to say I liked the tw3 change for elves martial prowess and its like being at 25% hp instead of 50% hp. 50% seems a little harsh now, I would would like it swapped to 25% though I don't know how that upsets everything else.

Exo

Thank you for all the hard work!

venris

That would make HE ever more OP. We decided to stay with old version, it may work in vanilla but not in SFO.

McGillicuddy

Thanks very much Venris, amazing work from you and your team as always. Having a blast with the beta and the game just doesn't feel the same without your adjustments. Separately, I have to say that hounds of pestilence feel a tiny bit overtuned for their price and ease of access. At tier 1 they chew through pretty much any T1 infantry while additionally having 85 speed and two powerful debuffs in lethal poison + swarm of flies. I feel like dogs should be best used to flank and attack vulnerable archers, but you can frontline with them easily. They have poor armor and melee defense, but regen, high health pools, and great weapon strength make up for it. I tested in a custom battle putting them against chaos warriors in a frontal charge and they basically go even. I don't think they should be dramatically nerfed at all, but for their cost they are really carrying my early campaign and it feels strange to have a unit outperform so much.

Windy Wizard

Thanks for working so hard team. I am really looking forward to the campaign release. But no pressure, quality simply takes time.

eathr349

You're probably right, I just get irked when phoenix and black guard are priced the same from a lore perspective. But I just like elves

venris

It is battles beta only. We will change their tier with campaign mod :).

gdd

sorry but, i downloaded the mod beta on Steam and when i start the game nothing change! Possible solution/problem?

venris

Only unit stats are changed, no campaign changes in this version.