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Hello everyone!

After about a week away with my family, I’m finally back. We traveled to Foz do Iguaçu, and it was an incredible experience. Seeing the falls in person was honestly one of the most beautiful things I have ever seen. I had a wonderful time and returned feeling rested, happy, and ready to work.

I arrived home on Friday, but there was an unexpected problem: my computer would not start. I had to take it in for repair and only just received it back. That is why I remained quiet for a few extra days. I’m now checking that everything is working properly and resuming my projects.

The MapForge Pack Creator (MPC) is close, but it is still going through final adjustments and testing. I know many of you are looking forward to it, and I’m excited too - but I don’t want to choose an artificial date at the expense of quality. I have invested a great deal of effort into making MPC both powerful and easy to use, and I want to give these final stages the attention they deserve.

One important part of this work has been GPU acceleration. On compatible NVIDIA systems, MPC can use CUDA to make supported AI processing, including background removal, dramatically faster. A CPU build will also be available for people without compatible NVIDIA hardware, although it will not have the same acceleration.

Making the CUDA integration dependable - and packaging everything so that it works properly outside my development environment - has involved substantial study, research, implementation, and validation. It has taken time, but that work is essential to delivering a tool I can feel proud of.

I’m also preparing two illustrated English guides:

A complete MPC User Manual, explaining the program and helping users understand all of its features.

A Prompt Cookbook, where I’ll share the practical methods I use and offer step-by-step prompting advice for creating MapForge objects, floors, walls, paths, and animated assets.

August will bring more releases and updates from Wand & Widgets. I’m rested, happy to be home, and ready to give this work my full attention again.

Thank you for being patient with me. I’m very glad to be back.

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Comments

irie707

Woohoo excited youre back and had a great trip. Excited for future W&W modules and updates. Cheers!!

DSissaron

Hi! I had an idea that could be a really interesting addition for worldbuilding and modular map creation. What if Wand & Widgets could import an entire Foundry scene into another scene as a *single modular block*? Instead of only placing the map image as a tile, it would also bring walls, doors, lights, regions, sounds, and native Levels data, preserving their relative positions. The goal wouldn’t necessarily be huge maps. Even something like a 50x50 scene, or at most a 125x125 scene, could benefit from this. Many battle maps are small enough that several of them could be combined into a larger location. This would make it possible to treat existing maps as building blocks for cities, castles, dungeons, villages, or wilderness areas, while keeping everything fully interactive. I also think this would work incredibly well alongside MapForge, since it could be used to blend the transitions between imported scenes by extending terrain, roads, rivers, floors, vegetation, and other details, making the composition feel much more natural. A lot of smaller maps that are rarely used on their own could suddenly become extremely valuable as modular components for larger locations. I’d love to hear what you think. Thanks for all the work you’ve put into the project!