Escape the Citizen Factory! v0.1 (Patreon)
Content
You and your squad of gender-expansive freedom fighters have been captured by the world-spanning conspiracy that runs on patriarchal oppression. And you've really pissed them off, too, because they've thrown you into the Citizen Factory, one of their black sites for 'rehabilitating' their worst enemies. To add insult to injury (or to add transgression to transformation), they've put a fully-operational flyer in the middle of the factory. If you can get there, you can escape. But of course, getting there isn't going to be easy.
The Citizen Factory is full of mutagens and automated surgical suites, all intent on reshaping you and your comrades into more pleasing, more useful, more exploitable shapes.
And there's the little matter that one of your team has sold you out, and is the only reason you're trapped in the Factory in the first place. You can be assured that they will sabotage you at every step: better figure out who it is.
Can you work your way through the Citizen Factory without getting turned into something unrecognizable? Can you unmask the traitor before they seal your fate? Can you ignore the taunting voice from the speakers in the ceiling long enough to collect your wits and win your freedom?
Probably not.
Have fun trying, though!
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Escape from the Citizen Factory is a bit of an experiment, as it is a game built in Contrail, a Twine alternative that hopes to be easier to debug. Given the gordian knot of tweecode that Boobjitsu Matriarch metastasized into, I'm all for that. I'm also using MorfologyBody to model the characters.
This release covers the first ten or so rooms and about a third of the game as planned. I ~think~ the save function should work for later expansions, so you can save your progress and pick things up when there's more to play.
Most of the functionality is there, but some aspects of play, such as hunger and talking with your team members, is still little more than placeholders. As things get fleshed out, I'm also looking to implement some chatter, so your team and others can comment on what's happening around you, hopefully in an ambience-building, not-annoying sort of way.
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