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Hello everyone!

New update for the Lyra project is out and the packaged demo is right below.

GASPALS 1.1 is now fully in, which means all camera perspectives are working together; Third Person, First Person, Top Down, Side Scroller, and the weapon targeting plays nice with all of them. The reticle follows the mouse in Top Down and Side Scroller, and the whole thing adapts depending on whether you're on Gamepad or Mouse.

On the Lyra side, the Inventory, Interaction and Weapon Targeting systems are now fully built out in C++. Nothing flashy to show yet on the content side, but the hard part is done and it opens the door for much more interesting gameplay going forward.

Download the demo, have a play, and let me know what you think.Camera Perspective Input : F

Happy game dev 🫡

4nas out.

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Comments

David Bingham

Awesome work as always! I've temporarily stripped GASPALS from my project due to leg overrides being busted on Mover. I spent like a week trying to fix it but there's just too much going on for me to make sense of it all without quitting my job 😭 Curious to know if this is something you've looked into since our last exchange

Polygon Hive

I've investigated it for quite some time. It's coming from the Control Rig Leg IK. Didn't manage to fix it without disabling CR Leg IK up until now. But I'll be looking further now that I have some experience with Control Rig.