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This is the first public update since 10.12.2 and is mainly focused on getting Demolition Derby: The Fairgrounds working correctly with BeamNG v0.39, along with fixes and improvements I have been working on since the last release.

One of the bigger issues was loading saved vehicle damage between heats. This was causing the game to crash when moving cars from the heats into the feature. I made several changes to the damage saving/loading system, and you should now be able to run heats, advance cars, and load their previous damage into the feature without the crash. There is also now an option in the ESC menu to manually save and load vehicle damage.

I have also continued working on the derby AI. One problem I noticed after the changes in 10.12.2 was that cars could spend too much time getting stuck along the outside walls. This update includes more AI changes to help cars recognize the walls and get themselves back into the action.

There are also some changes to the arena dust. On some tracks, especially with a larger number of cars, the dust could get heavy enough that it became difficult to see what was happening. I have reduced the amount of dust to improve visibility while still keeping the dirt-track effect.

BeamNG 0.39

If you updated BeamNG and FairGrounds stopped working — this fixes that.

FairGrounds shows up in the Challenges menu again

Setup screen opens normally

Intro video plays and can still be skipped

Derbies are playable again

Heats & Feature

Heat winners keep their body damage going into the next heat

The feature round loads all heat winners together with their saved damage

Wheels, radiators, and driveshafts are repaired before the feature so damaged vehicles are still drivable

Added an ESC menu option to manually save and load vehicle damage

Derby AI

Hits harder and commits — less circling and more actual contact

Better at getting unstuck from traffic jams and wall pins

Smarter in clusters — less pile-up parking lot behavior

Better wall awareness — cars should spend less time stuck along the outside walls

Arena Dust

Reduced excessive dust, especially with larger fields of cars

Improved visibility while keeping the dirt-track effect

Demolition Derby: The Fairgrounds Diecast Cars

Demolition Derby: The Fairgrounds diecast cars are also available now!

If you want to support the game and add something unique to your collection, this is a great way to do it.

Every purchase helps support continued development, future updates, and more content for the game. Thank you to everyone who has already ordered one or helped spread the word!

https://www.patreon.com/posts/diecast-derby-117116950/

Current Update 10.12.192 Instructions

Requirements:

BeamNG.drive is required to play this mod.

https://www.beamng.com/game/

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The Fair Grounds Mod:

Download Link 1 - Windows Installer

Link 1

Direct Install ZIP Version - NOT NEEDED IF LINK 1 ABOVE WORKED

Link 1 

Mirror Link 1------------------------------------------------------------------------------------

Tack Pack:

This is a second file for JBL's Extra Tracks

Download Link 2 - Windows Installer

Link 2

Direct Install ZIP Version - NOT NEEDED IF LINK 2 ABOVE WORKED

Link 2

Mirror Link 2

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Install Instructions:

1) Download the file listed here under Link 1 and/or Link 2 and then run the installer.

2) Choose Allow or Keep for any popup messages for windows defender or your virus scanner.

3) Double check that the installation folder is in the BeamNG.drive mods folder.

DO NOT INSTALL IN ANOTHER LOCATION.

Then click Install and agree to the license.

4) The installer will register the mod on your computer.

5) Once the install has finished startup BeamNG

6) Start BeamNG.drive

7) In Scenarios or Freeroam find The FairGrounds Mod

ENJOY!

If the download installer or instructions from above do not work for you.

Direct ZIP File Install instructions:

1) Open your mods folder for BeamNG C:\Users\username\AppData\Local\BeamNG\BeamNG.drive\current\mods

2) Place the green_derby.zip or green_tracks.zip file into the folder

Troubleshooting

1) FairGrounds loads to a black screen with "Press ESC to load the menu"

A) Check your mods folder for old copies of FairGrounds.

Delete old files such as:

green_derby.zip

demo_green_derby.zip

green_derby_1.zip

Any other duplicate or older copies of FairGrounds

Make sure you only have the current 10.12.192 version installed.

Also check that you do not have another copy in the BeamNG repo/mod folders.

B) Clear the BeamNG cache.

After clearing the cache, restart BeamNG and try FairGrounds again.

C) Deactivate other mods.

Temporarily deactivate all other BeamNG mods and try FairGrounds again. Another mod can sometimes conflict with FairGrounds.

2) AI is not moving

This can be caused by a conflicting mod.

Deactivate your other mods and try the derby again.

If the AI still does not move, check the BeamNG logs by pressing ~ to open the console or check your BeamNG.log files for errors.

Still Having Problems?

If you run into a problem with this version, please post what happened along with:

Track

Number of cars

Regular derby or heats/feature

Any errors shown in the BeamNG console or log

That information makes it much easier for me to reproduce and fix the problem.

Thanks again to everyone who continues to support, test, and give feedback on The Fairgrounds. There are still more things I want to improve, but getting everything working correctly again with BeamNG v0.39 was the priority for this release.

— Bidwars

Files

Comments

Klay

i dont know what i did wrong but ive downloaded this link for bid wars and i still cant get bid wars to work or lad properly

Gregory

use link 2 link one is set up for the fuckin CIA to not be able to crack

Matt

how does one replace their car with one of the ai cars

Alex Wilk

you cant swap cars anymore :-(

Shadetree

Keep getting this when trying to get the track pack.

Shadetree

Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.

Shadetree

Just took off, all good.

Luke

how can i fix not being able to change the parts config and the player vehicle, but if i skip that and click play it takes me to a gray screen.

Nathan Sousa

how do you change your vehicle? when i select a car i want before i start it spawns me in something different and when i click ctrl e to switch vehicles there isnt an option anymore.

derbylands

I'll try to add it back again but it will require another update

Cody

The issue I’m having is when I spawn in and it starts, the ai just goes straight into the wall in drive until there counted out

Joe Simpson

Since this update the game has started working for me. It’s been a long time since I played and to see the new rework you have done is amazing! I love this mod plus with RDP, by far my favourite mods ever. Love the mod

Bryce Gower

any body figured out how to put your own car in?

Uncle Terry's Skins

well thats kinda the whole point to derby AI to test ur builds and stuff why update if u cant even get on ur own car bro kinda shitty

Uncle Terry's Skins

whats the point of the update if u cant even use ur own car dude lol

Dustin Kourt

Needs to be able to select our own cars and also the enviroment tab is read only.

DunnGoneMuddin56

Couple of things i found with the AI and the mod overall with this update: 1) After the AI make a hit on you, the love to shove you and not back off of your car and will hold you against a wall for long periods of time. They will also do this more with eachother too with large field sizes. 2) The mod takes forever to load into a match with the AI. I will have to wait upwards of 5 minutes to get into a round whereas before it used to take maybe 15-20 seconds. 3) None of my changes to the AI or myself save after leaving the game. I have to constantly change my driver name, derby settings for the AI, etc where as it used to save before the update. 4) In order to run more than one round, I have to close and relaunch Beam.ng Drive. When I finish a round and wanna head back to the Fairgrounds Menu, it instead just respawns every vehicle in the round I finished and allows me to just run freeroam. I have to close and reopen Beam.ng Drive in order to access the Fairgrounds Menu again to run another match with the AI. Very glad this update allows me to finally use the mod again and still is a very great derby mod pack. If these issues were taken care of it would be a 10/10, but for now i cant give higher than a 7.

Dawson Brinklow

You can change cars if you hit control E

bluecrew72

Same is happening to me, also can't figure out how to change cars once the heat lineup is on the track

whartwell

Is there a way to restart the scenario without having to go back to the main menu?

Erik Lilly

deleted file and redownloaded mode and now it gives me and error when i try to download mod and when i try to open beam it gives me a ui error and wont open beam

hayden keys

i cant even launch the game right now after 0.39, i am getting a continuous "ui error while loading, try launching in safe mode (mods disabled)" error. I have verified the integrity of the game files twice, once through steam and once through the in game launcher, launched in safe mode, deleted my mod file entirely, uninstalled and reinstalled the game, and i still am getting the same error. Happens with every single launch option possible, dx12, dx11, vulcan, vulcan safemode with logs, safe mode. Can't even get to the main menu. Any fixes? i just wanna see the new lighting :(

derbylands

Added this back in for the next update.

derbylands

Will be back in the next update the .39 update for BeamNG broke it.

Malachi Nicholson

mine will load to a press esc screen then just goes back to a loader screen and freezes I've deactivated all other mods and tried it and it still doesn't work