Update 10.12.192 – BeamNG v0.39, Heats & Damage Loading (Patreon)
Content
This is the first public update since 10.12.2 and is mainly focused on getting Demolition Derby: The Fairgrounds working correctly with BeamNG v0.39, along with fixes and improvements I have been working on since the last release.
One of the bigger issues was loading saved vehicle damage between heats. This was causing the game to crash when moving cars from the heats into the feature. I made several changes to the damage saving/loading system, and you should now be able to run heats, advance cars, and load their previous damage into the feature without the crash. There is also now an option in the ESC menu to manually save and load vehicle damage.
I have also continued working on the derby AI. One problem I noticed after the changes in 10.12.2 was that cars could spend too much time getting stuck along the outside walls. This update includes more AI changes to help cars recognize the walls and get themselves back into the action.
There are also some changes to the arena dust. On some tracks, especially with a larger number of cars, the dust could get heavy enough that it became difficult to see what was happening. I have reduced the amount of dust to improve visibility while still keeping the dirt-track effect.
BeamNG 0.39
If you updated BeamNG and FairGrounds stopped working — this fixes that.
FairGrounds shows up in the Challenges menu again
Setup screen opens normally
Intro video plays and can still be skipped
Derbies are playable again
Heats & Feature
Heat winners keep their body damage going into the next heat
The feature round loads all heat winners together with their saved damage
Wheels, radiators, and driveshafts are repaired before the feature so damaged vehicles are still drivable
Added an ESC menu option to manually save and load vehicle damage
Derby AI
Hits harder and commits — less circling and more actual contact
Better at getting unstuck from traffic jams and wall pins
Smarter in clusters — less pile-up parking lot behavior
Better wall awareness — cars should spend less time stuck along the outside walls
Arena Dust
Reduced excessive dust, especially with larger fields of cars
Improved visibility while keeping the dirt-track effect
Demolition Derby: The Fairgrounds Diecast Cars
Demolition Derby: The Fairgrounds diecast cars are also available now!
If you want to support the game and add something unique to your collection, this is a great way to do it.
Every purchase helps support continued development, future updates, and more content for the game. Thank you to everyone who has already ordered one or helped spread the word!
https://www.patreon.com/posts/diecast-derby-117116950/
Current Update 10.12.192 Instructions
Requirements:
BeamNG.drive is required to play this mod.
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The Fair Grounds Mod:
Download Link 1 - Windows Installer
Link 1
Direct Install ZIP Version - NOT NEEDED IF LINK 1 ABOVE WORKED
Mirror Link 1------------------------------------------------------------------------------------
Tack Pack:
This is a second file for JBL's Extra Tracks
Download Link 2 - Windows Installer
Link 2
Direct Install ZIP Version - NOT NEEDED IF LINK 2 ABOVE WORKED
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Install Instructions:
1) Download the file listed here under Link 1 and/or Link 2 and then run the installer.
2) Choose Allow or Keep for any popup messages for windows defender or your virus scanner.
3) Double check that the installation folder is in the BeamNG.drive mods folder.
DO NOT INSTALL IN ANOTHER LOCATION.
Then click Install and agree to the license.
4) The installer will register the mod on your computer.
5) Once the install has finished startup BeamNG
6) Start BeamNG.drive
7) In Scenarios or Freeroam find The FairGrounds Mod
ENJOY!
If the download installer or instructions from above do not work for you.
Direct ZIP File Install instructions:
1) Open your mods folder for BeamNG C:\Users\username\AppData\Local\BeamNG\BeamNG.drive\current\mods
2) Place the green_derby.zip or green_tracks.zip file into the folder
Troubleshooting
1) FairGrounds loads to a black screen with "Press ESC to load the menu"
A) Check your mods folder for old copies of FairGrounds.
Delete old files such as:
green_derby.zip
demo_green_derby.zip
green_derby_1.zip
Any other duplicate or older copies of FairGrounds
Make sure you only have the current 10.12.192 version installed.
Also check that you do not have another copy in the BeamNG repo/mod folders.
B) Clear the BeamNG cache.
After clearing the cache, restart BeamNG and try FairGrounds again.
C) Deactivate other mods.
Temporarily deactivate all other BeamNG mods and try FairGrounds again. Another mod can sometimes conflict with FairGrounds.
2) AI is not moving
This can be caused by a conflicting mod.
Deactivate your other mods and try the derby again.
If the AI still does not move, check the BeamNG logs by pressing ~ to open the console or check your BeamNG.log files for errors.
Still Having Problems?
If you run into a problem with this version, please post what happened along with:
Track
Number of cars
Regular derby or heats/feature
Any errors shown in the BeamNG console or log
That information makes it much easier for me to reproduce and fix the problem.
Thanks again to everyone who continues to support, test, and give feedback on The Fairgrounds. There are still more things I want to improve, but getting everything working correctly again with BeamNG v0.39 was the priority for this release.
— Bidwars