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In this stream, I spent most of the time fixing and updating textures for the construction level walls in Substance Painter and Blender. I dealt with some annoying UV and material naming issues, rebaked a bunch of maps, and added detail passes like drips, edge highlights, and moss buildup using mesh painting and virtual textures. The workflow involved a lot of back-and-forth between Blender and Painter, fixing material instances and making sure everything exported correctly.

Overall, it was a chill Sunday session where I actually got quite a bit done bringing the wall assets up to the same quality level as the rest of the scene.

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WEEK 13 / Part 2 / 2025

#unrealengine My Free Intro to UE5 Course - https://courses.academiaoftalent.com/ue5 ► LinkTree https://linktr.ee/DiNustyEmpire In this stream, I spent most of the time fixing and updating textures for the construction level walls in Substance Painter and Blender. I dealt with some annoying UV and material naming issues, rebaked a bunch of maps, and added detail passes like drips, edge highlights, and moss buildup using mesh painting and virtual textures. The workflow involved a lot of back-and-forth between Blender and Painter, fixing material instances and making sure everything exported correctly. Overall, it was a chill Sunday session where I actually got quite a bit done bringing the wall assets up to the same quality level as the rest of the scene. patreon.com/Dinusty https://linktr.ee/DiNustyEmpire

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