Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

In this stream I fixed the major shader bugs - texture channels were mapped wrong (moss, edges, grime all pointing to incorrect places). Created a new trim sheet material with displacement and mesh painting support. Got mesh painting working across multiple objects. Moss now builds up in crevices properly. Fixed floor tiling and displacement. Scene's coming together - just need to close light leaks, tune fog, and finish remaining props.

Files

Previews only

WEEK 14 / 2025

#unrealengine My Free Intro to UE5 Course - https://courses.academiaoftalent.com/ue5 ► LinkTree https://linktr.ee/DiNustyEmpire In this stream I fixed the major shader bugs - texture channels were mapped wrong (moss, edges, grime all pointing to incorrect places). Created a new trim sheet material with displacement and mesh painting support. Got mesh painting working across multiple objects. Moss now builds up in crevices properly. Fixed floor tiling and displacement. Scene's coming together - just need to close light leaks, tune fog, and finish remaining props. patreon.com/Dinusty https://linktr.ee/DiNustyEmpire

Comments

No comments found for this post.