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Ben Wilson takes us through working with materials in Substance Designer for production. When someone else has to look at your graph during production there must be common ground on formatting. Like reading a book.

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DinCon Week Three Part 2: Designer in Production

Ben Wilson takes us through working with materials in Substance Designer for production. When someone else has to look at your graph during production there must be common ground on formatting. Like reading a book. #dincon #benwilson #gamedev #weekthree #dinusty #substancedesigner ┄┄┄Timestamps┄┄┄ 00:00 Intro 01:42 Histogram view 03:56 Working material 05:59 Main line structure and features 08:07 Thinking in metrics 10:21 Common mistakes 19:43 Making features modular 26:56 Blend modes 36:27 Production material example 47:35 Proceduralizing scan data 52:32 Color information 57:27 Generating roughness 59:27 Questions & Answers ┄┄Speaker Links┄┄ ArtStation: https://www.artstation.com/benwilson Twitter: https://twitter.com/TheQuillyWilly ┄┄┄Socials┄┄┄ https://linktr.ee/DiNustyEmpire

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