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While i don't cover everything I think if can give a pretty good idea to planning your work as well as the production planning of a larger scale projects. Id love to do a deeper dive with someone who coordinates projects as a job as these are just from my experiences.

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DinCon Week Three Part 3: Production Planning

While i don't cover everything I think if can give a pretty good idea to planning your work as well as the production planning of a larger scale projects. Id love to do a deeper dive with someone who coordinates projects as a job as these are just from my experiences. Don't forget to ► Like ► Comment ► Subscribe #dinusty #dincon #gamedev #weekthree #Jeremyestrellado ┄┄┄Timestamps┄┄┄ 00:00 Intro 02:07 Learning vs executing 05:01 Breaking down a concept 07:57 Blocking out useful props 11:54 What's your goal with this scene? 14:11 Know your prop count 19:09 Basic material pass 22:22 How detailed is a blockout? 25:17 Executing on the content 27:41 Production planning [large scale] 49:12 Principle artists 52:03 Being a generalist 53:08 Production planning [small scale] 59:54 Prop metrics are important 01:02:50 Final questions ┄┄Speaker Links┄┄ ArtStation: https://www.artstation.com/dinusty Twitter: https://twitter.com/dinusty ┄┄┄Socials┄┄┄ https://linktr.ee/DiNustyEmpire

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