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Woke up this morning and saw someone posting about the ooze, jelly-ish  enemy in Quake which made me realize I could do a low poly ooze. 

Got carried away animating it, then decided I should feed it the goblin I made ages ago but hadn't really touched since I rigged it up. 

The dungeon crawler may not have animations like this at all, but this was a fun little learning exercise. That last attempt I got more picky about deleting keyframes and fine tuning ooze movement and I think it paid off. It sells that it's a boneless, bulky thing. The goblin could of course use more tuning, but my initial stab at it running, trying to jump, tripping and falling on its face is pretty funny regardless. 

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Anonymous

looks great, oozes are top tier dungeon denizens