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This build introduces new Build ID’s to make bug reporting clearer and more efficient. Please include your Build ID when submitting reports!

Gameplay & Mechanics

  • Barney Multiplayer Provoking: Now resets properly after the provoked player’s death (non-killing provoke).

  • monster_mbt (tank): Refined logic, zeroing in on future movement systems.

  • Tripmines: New blow-up sound effect gives clearer audio feedback on “what blew up.”

  • trigger_autosave: Now saves player position correctly. (Note: some bugs remain in Lambda Core—use the anti-stuck mechanic if needed).

Player Feedback Improvements

  • Heartbeat sound when health drops under 25 HP.

  • Visual feedback when under 25 HP for added tension.

  • Damage Direction: Adjusted and fixed for accuracy.

  • Damage Punchangles: Tweaked to add more “slap” feeling to hits.

  • Electricity Damage: Punchangles now reflect hits properly when battery is drained.

  • Radiation: Once battery is depleted, player slows down to mimic acid exposure.

Audio & Atmosphere

  • Quattro AI Music Mini-Album added to the sounds folder for funsies.


    Password for Branch is "thomasanderson"

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