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Hey everyone!
A quick update for our awesome supporters - there’s been a small delay with the October Patreon content. I’ve been deep in the trenches debugging the assassin code… and let’s just say, they’re not exactly cooperating. Looks like I’ll have to start walking the code backward to figure out what’s going on.

Our friend FutureUnseen has moved on to new adventures - wishing them the best, as always!

Slight Changelog

Build 357

  • Weapon 357: now fires as fast as you can pull the trigger

Gameplay / Damage Tweaks

  • trigger_autosave / checkpoints: no longer spam messages for every player in the server

  • Headcrabs now react dynamically to crowbar hits (dmg_club) - they’ll fly back with some satisfying physics and blood splatter sounds, making melee combat much more rewarding

  • Grenades can now be batted away with the crowbar! Whether they’re in midair or rolling on the ground, time your swing right and send them flying

Map Changes

  • Updated maps:
    0a0e, 2a5d, 2a5f, 0a0, 0a0c, 0a0d, 1a1b, 1a1f, 1a2, 1a3b, 4a1, 2a2g, 2a4e, 2a4g, 2a5, 2a5a, 2a5e

  • All Hard maps now include a gpe.txt (Game Player Equip) file for smoother playthroughs. It currently adds a bit too much to your loadout — we’re aware and adjusting soon.

Weapons / Items

  • Shotgun ammo box model updated

  • Shotgun ammo box drop amounts rebalanced

Password is "wtfassassins"

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