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Welcome back to the closed beta individuals who have been part of our community for the longest time. Some of you who are coming back after 6 months are in for big changes.

  • Fixed situations where players could become trapped due to stale checkpoint data.

  • Save files WILL preserve: (Currently name is bugged but will be fixed)

    • Health

    • Armor

    • Date and timestamp metadata.

  • Recoil Overhaul

    Introduced a new recoil model inspired by games such as:

    • The Specialists

    • Counter-Strike

    Features:

    • Permanent recoil accumulation.

    • Speed-based recoil scaling.

    • Running substantially increases weapon instability.

    • Smooth view kick behavior.

    • More physical weapon handling.

  • Sugar System Expansion (Item_soda)

    The experimental sugar mechanic received major additions.

    High sugar levels can now:

    • Introduce increasing aim instability.

    • Produce severe weapon shaking.

    • Create extreme accuracy penalties.

  • Squad Expansion

    Expanded squad slot usage:

    • Increased engagement opportunities.

    • Increased grenade participation.

    • Improved squad aggression.

    • Reduced passive waiting.

  • Zombie Revival System

    On higher difficulties:

    Zombies can revive after death.

    Features:

    • Delayed resurrection.

    • Visibility requirements.

    • Distance requirements.

    • Temporary invulnerability while reviving.

    • Proper removal from combat during the revive process.

    Numerous bugs involving invisible zombies were fixed.

  • Alien Slaves

    Improved evaluation of:

    • Melee behavior.

    • Forward lunging.

    • Attack responsiveness.

    Work began toward reducing awkward attack movement.

  • Proximity Camera

    Introduced:

    trigger_proximity_camera

    Features:

    • Detects nearby players.

    • Camera takeover support.

    • Player-target tracking.

    • Position tracking.

    • Decal visibility improvements.

    • Tracer visibility fixes.

  • Heavy Map Changes (TBD)

  • More Changes (TBD - Will update)

To our continued patreon members,

What is in our timeline?

Physics

GSPhysics Integration (phys_"")

Began experimental client-side physics integration.

Features include:

  • Bullet-based physics testing.

  • Ragdoll experimentation.

  • Physics debugging commands.

Ragdolls

Major groundwork was completed for future ragdoll support.

Work included:

  • .gpd generation.

  • Constraint experimentation.

  • Scientist testing.

  • Barney testing.

  • Headcrab support.

Flying Snark Variant - monster_flysnark

A brand-new Snark type was prototyped.

Features:

  • Uses the standard Snark model.

  • Behaves more like insects or beetles.

  • Avoids clipping into other Snarks.

  • Supports flock-like behavior.

  • Performs fly-by bite attacks.

  • Circles victims before re-engaging.

  • Uses squad coordination concepts.

  • Retains explosive Snark deaths.

  • Supports extended lifespans.

  • Added looping buzzing flight audio.

  • Code to be adjusted to provide a heavier smarter version for stukabat npc

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