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Downloads

  • Scythe_0_2_1_Win64.zip

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Content

What's New in v0.2.0

  • Added Smooth Edges (set smooth/hard normals)

  • Added Duplicate Face

  • Added Collapse

  • Added Flip Triangle Edge

  • Added Poke Triangle Face

  • Added Detach Edge

  • Added new Block Tool: Add Sphere

  • Align to Grid/Face on any selection element

  • Apply Material to any element

  • Added setting to allow asset selection to automatically set active material (defaults to true)

  • Added more icons

  • Changed Wrap Texture to only apply material (and proper texture scaling) for now

  • Fix: "Ghost Materials" Bug/Crash

  • Fix: Remove unused materials from extracted faces

  • Fix: Add an undo transaction to the block tool when creating the initial dynamic mesh

  • Fix: Disable scythe's hotkey commands from starting while in a tool

  • Fix: Connect edges makes new faces into UV islands

  • Fix: Connect edges saves proper triangles for undo/redo

  • Fix: "Clean" should probably not break polygroups anymore

  • Fix: Detach Face undo/redos properly now

  • Made Align to Grid/Face Faster when using it on multiple faces

Edit: v0.2.1 Hotfix added that helps fix applying materials to instanced static meshes

Scythe is only for UE 5.5, with no plans to support versions below that.

How to Install

You have 2 options:

A. Install into Engine: Extract the zip into YourUnrealEngine55Location\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.

B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.

Where's the Source Code?

Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.

Note For UE Source Engine Builds

Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.

tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules

Replace the BuildID in the latter with the one in the former.

Join the community!

Scythe Discord

Files

Previews only

What's New in Scythe Pre-alpha v0.2.0

Join my Patreon to get the latest build: https://www.patreon.com/c/Kronok Joe Wintergreen's Impromptu Texture Browser: https://www.fab.com/listings/48af983a-3436-4e6a-bbc7-b983e89d8f3b https://impromptu-games.itch.io/impromptu-texture-browser Scythe Map Editor is a level design tool that allows you to create levels right in the Unreal Editor. Scythe is only for UE 5.5+. Join the Scythe Discord! https://discord.gg/7mgtspVcCg

Comments

Denis Dementyev

👍🏻👍🏻👍🏻Best of the best!

Steven Z

gonna keep me from quitting unreal smh (❤️)