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Downloads

  • Scythe_0_3_0_Win64.zip

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Content

New Features

Double-Click Support:

  • Double-click faces to flood-fill select.

  • Double-click edges to select edge loops (including boundary loops).

  • Hold Capslock, Mouse4, or Mouse5 and double-click:

    • Select contiguous faces based on normal with angle tolerance (option 1).

    • Select all faces matching the same material (option 2).

Mesh Pivot Editing:

  • Added mesh pivot editing functionality.

  • Improved temporary pivot workflow.

Texture/UV Manipulation:

  • Flip texture horizontally (Alt + D).

  • Flip texture vertically (Alt + E).

Changes

Drag Alignment:

  • Alignment shortcut moved from C to Capslock (Note: Mouse4/Mouse5 can't be used here because of unreal reasons.

Texture Shifting:

  • Improved texture shifting when moving multiple faces with varying texture sizes.

Settings

  • Refactored settings to make them more usable.

  • New setting added for texture parameters.

Scythe is only for UE 5.5, with no plans to support versions below that.

How to Install

You have 2 options:

A. Install into Engine: Extract the zip into YourUnrealEngine55Location\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.

B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.

Where's the Source Code?

Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.

Note For UE Source Engine Builds

Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.

tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules

Replace the BuildID in the latter with the one in the former.

Join the community!

Scythe Discord

Files

Previews only

What's New in Scythe Pre-alpha v0.3.0

Join my Patreon to get the latest build: https://www.patreon.com/c/Kronok Scythe Map Editor is a level design tool that allows you to create levels right in the Unreal Editor. Scythe is only for UE 5.5+. Join the Scythe Discord! https://discord.gg/7mgtspVcCg