Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Scythe_0_4_1_55_Win64.zip
  • Scythe_0_4_1_56_Win64.zip

Missing 1 full-res photo, 2 files, as this post has not yet been imported.

Content

Even though this is a minor patch, a lot of crash fixes and refactoring was done, especially in the hotspot editor. Sometimes refactoring comes new crashes or regression, so report any in the discord.

Also this is the patch that introduces 5.6 support to Scythe!

New Features

  • UE 5.6 Support

    • UE 5.6 only: New selection setting to ignore back faces when selecting something

    • UE 5.6 only: New gizmos!

  • Virtual Texture Support

Changes

  • Active Material now persists between editor mode changes

  • Introduced an "Error" material to replace null/bad materials with on the mesh to give you the ability to select the error'd faces and replace with the proper material

Fixes

  • Fixed Lift Material Crash

  • Fixed Align Texture Crash with null material slots

  • Fixed a ton of hotspot editor crashes

  • Hotspot editor can now open more than 1 hotspot asset without crashing/flipping out

  • Hotspot editor should always have a material preview now

----------------

Scythe is only for UE 5.5+, with no plans to support versions below that.

How to Install

You have 2 options:

A. Install into Engine: Extract the zip into YourUnrealEngineLocation\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.

B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.

Where's the Source Code?

Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.

Note For UE Source Engine Builds

Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.

tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules

Replace the BuildID in the latter with the one in the former.

Join the community!

Scythe Discord

Files

Previews only

Comments

No comments found for this post.