UE 5.6 Out of Preview - Updated Scythe Build (Patreon)
Downloads
Missing 1 file, as this post has not yet been imported.
Content
UE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.
Let me know if you have any issues in the Scythe Discord.
Enjoy!
How to Install
You have 2 options:
A. Install into Engine: Extract the zip into YourUnrealEngineLocation\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.
B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.
Where's the Source Code?
Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.
Note For UE Source Engine Builds
Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.
tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules
Replace the BuildID in the latter with the one in the former.
Join the community!