[Glimmerreach] Item - Dawnsinger (Patreon)
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Welcome to the new month! The theme is "Glimmerreach," which is a [legally distinct] native demiplane to the fey. I think this version has some very unique aspects, starting with the Aeon Elves, each group associated with a certain time of day.
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DawnsingerWeapon (rapier), very rare (requires attunement)
The treasure of the idealistic dawn elves, this rapier pierces its enemies like the first ray of sun through the night sky. Forged from toughened maplesong, a rare resonant metal grown in maple cores, this famous singing weapon has defended the elves' homeland for more than a millenia, wielded by generations of Sunrise Guardians. To attune to this weapon, you must spend the duration of the attunement period meditating and focusing on the weapon's innate hum.
Horizon's Light. You have a +1 bonus to attack and damage rolls you make with this weapon, and you deal an additional 1d6 radiant damage to creatures you hit with it.
Radiant Song. While attuned to this rapier, you can use a bonus action begin a song, which causes the rapier to glow and float the air. As part of this bonus action, and as a bonus action on each of your subsequent turns, you can cause the rapier to fly up to 30 feet to an unoccupied space you can see. While the rapier is floating this way, you can take the Attack action and make weapon attacks with the rapier as if you were wielding it in its space. This song lasts for 1 minute, and ends early if the rapier cannot hear you, or if you are incapacitated, die, or cannot speak. You must have at least one hand free at all times for the duration, or the song ends. If the song ends while the weapon is within 30 feet of you, it flies back into your hand. Otherwise, the rapier falls to the ground. Once used, this property can't be used again until the next dawn.
Ray of Dawn. While wielding this rapier, you can cause it to shoot up to 30 feet in a straight line before returning to your hand, provided you can speak. Each creature in the line must make two DC 15 Dexterity saving throws, taking 3d8 radiant damage on each failed save. Once used, this property cannot be used again until the next dawn.