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Hey all, pretty productive week this week! 

I've been working on the paths through the destroyed wind and water zones and I'm on track to have both of them done by the next build. 

I've also added a new chaos type enemy which will be the guardian of the warp crystals you need to retrieve from each zone. This new chaos monster will have a punishment minigame associated with it which will work similar to the servants of chance that show up in the chance goddess's realm. 

Finally, I've been prototyping a new active attack system which removes random dice rolls from the hit chance. Now, you play a short, 3 stage QTE that increases your dealt damage the better you do on it. One success is x0.5 damage, 2 is x1.0, and 3 is x2.0. The difficulty of this QTE is based on the difference between your accuracy and the enemy's dodge chance. To facilitate this, I've also raised the level cap to 16 and added the ability to level up to the dev tools room. 

I think that about covers it for now, excited to see stuff coming together!

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Comments

Ahappypikachu

This looks lit. Can’t wait to play this all at the next update

Naked_SoNUshka

I'm glad that week after week is so productive! I like all the changes in the game.

SoreBottomArt

I'm not familiar with the term QTE, but I'm guessing it's one of those moving target things where the cursor has to be in the green area to hit properly?