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Hi all!

This week, we've got some pretty significant additions to Silkfang. The first is a prototyping of a quick time event-based accuracy minigame. This minigame is present only on the chaos type enemies at the moment, but if this test is successful, I'll be putting it on all fights in the game next. I've also gotten the chaos abomination fully added with a small scene when you defeated one. The level cap has been raised and you can now adjust your level in the dev tools room. Gustvale and Plank Town can now be accessed and I'm on track to have Cinder Ridge and Cloudnest in soon as well.

That's most of it, but check the changelog for an exhaustive list. Downloads below!

SR-v0.53-PC 

SR-v0.53-Mac 

SR-v0.53-Linux 

This post was made possible by all of my generous (and attractive) patrons!

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Comments

Corvo Attano

Loving the way the climax of the game is shaping up. The aesthetic of the enemies/area is great and not like anything I’ve seen before The new combat mini game qte thingy is pretty great, reminds me of undertale. I think maybe the first bar could be slightly faster but that’s a really minor nitpick tbh. The new spanking scene is fantastic - love the enemies design. One thing though is they feel a tiny bit odd since the enemies and fee don’t say anything. Maybe each of the spankable enemies could have a small personality/a few lines? Like one is the “you can’t spank me!” Type and gets their attitude corrected when they start crying, another pleads with you, one is sort of bratty “Really, you’re going to spank a cosmic entity?” Another one is just angry, etc. the animation on them is superb (the facial expressions especially) but maybe put something on their bottom as the spanking progresses (maybe getting more red as they progress and the stars/spots get white) and I think slowing the speed tears fall down the face slightly in this one and the Chikara one would maybe look a tiny bit better but that might just be a personal thing idk Speaking of it if you’re going to go back and add more stuff after finishing the game more “punish” fights would be great. Maybe the ‘shiny’ variants of monsters you talked about a while ago can be spanked if you beat them or give you a spanking if you lose/use punish too early? Or maybe just more human enemies to use it. Sorry for all the suggestions but I just had a lot of ideas from playing this game again - love your work