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What a journey with this model... Sometimes I get a request that's a bit beyond my current skill level, but I figure things out. Along the way I learn a ton of new techniques that carry over into the next project.

     Grafting a 6th toe onto a DAZ model was the easy part. It did take a lot of time to make to get her feet up to the level of looking genuinely hot (IMO) and not just exotic. Getting rid of resulting texture and weight-painting artifacts was the real challenge. I even went as far as learning how to create shape keys and bone drivers. There are plenty of people who animate for a living that haven't figured that out yet, (Cough-cough...current Bioware devs).

       I'm still not completely happy with certain joints for the purposes of animation but she's getting there and I can weight paint on the fly for individual poses. I was happy that I could create working additional bones even after I converted the main skeleton into the popular Blender Rigify format. I'm also happy with the lighting and overall textures for this scene. It feels like I'm working in DAZ and the images require lest post work than the Ciri, Triss and Morrigan scene.

     So what does everybody think? Hot or not? Do you want to see more of Nephilima or is she two-toes too many? You can reply here or send me a DM. Remember these are still early days and your opinions carry huge weight in terms of what I create in the future.

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Feet and Futa

That's a must. I reconstructed her with genitalia this time which will give us a lot of options in terms of what she can do in the Blender Space. I'm also going to try to rerig her with a paid add-on to overcome some limitations I'm getting with Rigify. I am also exploring auto-weight painting options to speed up my workflow. I'm most looking forward to making a 12-toed FJ video with her.