Musings (Patreon)
Content
I just watched Scene 1 of Girlfriends4Ever again. It's been a while. Released in 2013, it is still a classic. It is the film that got me into 3DX and Futanari. I still think it is one of the greatest pieces of adult content ever created. It easily has the best money shots of anything I've seen.
I noticed a few different things this time. First, I thought Puppetmaster was the creator. I was corrected online before and told it was done by Nyl, another top-tier talented creator, but it wasn't him either. It was by a guy named Miro who seems to have dropped out of this space. Hopefully he made millions in sales and is living on an island somewhere. He deserves it.
Another thing I noticed is how few of the applied techniques are still a mystery to me. Jiggle physics, check. Wiggle physics, check. D0ng bouncing back and forth like a reed in the wind, check. Hair physics, check. Depth of field and camera animation, check. Breast collisions, there's an app for it. Money shots, it would take weeks to create something that impressive but check. The only effect I wouldn't know how to begin to create is the breast suckling. That will take research. Lip sync would be another challenge. It's actually a major short-coming of the film, like it was originally dubbed in another language. It can be accomplished flawlessly through the Realusion platform, but I hate that platform as there is no practical way to add genitalia or even toe-bones to my characters there.
I feel bad for the main voice actress, Marie Fasolt. She's poorly mixed and I can't make out her narration over the (very good) music. Her character's climax is audio bliss though and puts Meg Ryan to shame. I'll be able to duck music under the vocals easily. When I make a production at this level, the engineering of the sound will be banging.
All-in-all, Girlfriends4Ever is still one of my all-time favorites. Hell, it even has multiple closeups of the ladys' feet. I'm just really inspired because I know the time table for producing a work like that has moved up by years. It's within my mid-term reach and that is very exciting and motivating.