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It took me an ungodly amount of time but I finally learned how to extract characters from video games. In the future, I'll be able to work on characters that no one has taken out of the original game yet, or done faithful versions of. Look at how long we had to wait for a decent Juri model. The crazy thing is, I actually had to play this one game for thirty hours to get to the scene I wanted to pull from. It was all of the fun of playing a game and none of the guilt because it was a necessary step to creating product for my Patreons. There's still a long way to go. I'll have to learn how to convert the extracted meshes to Blender compatible files and apply their textures, but those procedures are not mysteries and that information is available. From there, I'll want to apply this very expensive conversion software if I want to turn them into DAZ characters. Or I can bypass that step and go straight to rigging, weight painting and animating. For now, I'll declare victory and get back to making product. I'll have the expected renders rendering this weekend if not posted and I'll be caught up in a couple days. This was a good investment of time, however because it will open the door to so many additional creative possibilities. Thanks for your patience. I'll be going to a whole other level with all of this in the near future.

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