Behind the Scenes 6/3/2024 (Patreon)
Content
Hi everyone!I've set up Rig Controls in Blender for our new creature. It's exciting because it has Blender's body IK implementation which is perfect for our "h" animations. Plus, our rig includes shaft controls, custom-made by nekomata from SmutBase. Although his scripts are a bit outdated, they still work with some tweaks.
I've also made a big update to what I call the Penetrator-Receiver model. This model is crucial for showing penile penetration on the screen. It consists of two parts: the Penetrator, which can be anything that penetrates (like a sex toy, butt plug, penis, tentacle, etc.), and the Receiver, which is anything that can be penetrated (like a butt, vagina, mouth, or even a hole in a door).
Some of you old followers might remember this tool from Unreal Engine. Unfortunately, the UE plugin it used was abandoned and no longer works with recent versions. So, I've moved everything to Blender to keep all animation tools in one place. The approach is different now, using a simulated ground truth that can be baked into bones. Previously, we used blendshapes, which looked good but were harder to maintain. I haven't tested the baked bones animation yet, but I believe it will work great.
I'm still working in Substance Painter. Progress is slow on my old PC, which makes the process quite painful, to say the least.c.Alexandraus