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Hi everyone!I've set up Rig Controls in Blender for our new creature. It's exciting because it has Blender's body IK implementation which is perfect for our "h" animations. Plus, our rig includes shaft controls, custom-made by nekomata from SmutBase. Although his scripts are a bit outdated, they still work with some tweaks.

I've also made a big update to what I call the Penetrator-Receiver model. This model is crucial for showing penile penetration on the screen. It consists of two parts: the Penetrator, which can be anything that penetrates (like a sex toy, butt plug, penis, tentacle, etc.), and the Receiver, which is anything that can be penetrated (like a butt, vagina, mouth, or even a hole in a door).

Some of you old followers might remember this tool from Unreal Engine. Unfortunately, the UE plugin it used was abandoned and no longer works with recent versions. So, I've moved everything to Blender to keep all animation tools in one place. The approach is different now, using a simulated ground truth that can be baked into bones. Previously, we used blendshapes, which looked good but were harder to maintain. I haven't tested the baked bones animation yet, but I believe it will work great.

I'm still working in Substance Painter. Progress is slow on my old PC, which makes the process quite painful, to say the least.c.Alexandraus

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Sir Skibidi

Awesome! do you ever plan to add cumshots/creampies? Also would I ever be able to suggest poses and stuff

Alexandraus

Yes, there will definitely be cum shots. Implementing this in Unreal Engine is a relatively easy task. What I really want, in addition to the cum shots, are splashes and drips on the skin. I'm not sure how to achieve this yet. I am very open to new suggestions and ideas, so please feel free to share your thoughts! :D

Dying Breed

Will we see videos of this with Sandy in game soon?

Alexandraus

I'm working on it. I have already updated the girl's outdated control rig. We also need to create a penetration model specifically for her, finish the textures for the new monsters, and then, theoretically, we can begin animating for videos and in game cut scenes.

Alexandraus

Animating the loops is very straightforward with the new rigs, so I am thinking of hiring several people to speed up content development.